I'm not sure what everyone else thinks about having the ability to craft vs. grinding for the godroll. I use to think that crafting had damaged the game and taken out a significant portion of its replayability, but having played salvation onslaught and tomb of elders to try getting the godrolls of each of this seasons weapons, I'm reminded of how utterly painful grinding is in destiny.
It's not fun or rewarding gettings tens of one weapon only for most of them to either be the same bad roll or half the roll you're looking for. It makes me not want to bother with them.
I know that people have issues with crafting and of course they have every right to. I personally see crafting as more of a progression system, one with trackable progression and a reward at the end for grinding said weapons. I'm given more of a reason to play when I can earn red borders, it's almost like bad luck protection because I can just craft the roll I'm looking for if I can't get one to drop at random.
I do think bungie have powercrept all the previous craftable weapons and that is a problem, but I'd rather have that instead of spending hours playing the same activity over and over, and not getting anywhere close to the roll I am searching for.
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Edited by ODST Trooper: 1/6/2025 10:51:29 PMI hope they don’t double down on this stance and see that it’s in fact the wrong choice to make. I have played so much of Destiny over the years (have been here since the D1 Alpha), and I currently have been losing interest in farming for god rolls of weapons via Onslaught etc. I have been unable to get a good Bitter/Sweet and several others from this episode despite the tonics. Even Elsie’s Rifle to this day I don’t have a good roll for despite no shortage of attempts. I have likely played a few hundred hours for Revenant at least and haven’t fared well, so think of the people with less free time or who wish to be playing other games occasionally, some of them have little chance of collecting these god roll (or at least a preferred roll) weapons either.