I'm not sure what everyone else thinks about having the ability to craft vs. grinding for the godroll. I use to think that crafting had damaged the game and taken out a significant portion of its replayability, but having played salvation onslaught and tomb of elders to try getting the godrolls of each of this seasons weapons, I'm reminded of how utterly painful grinding is in destiny.
It's not fun or rewarding gettings tens of one weapon only for most of them to either be the same bad roll or half the roll you're looking for. It makes me not want to bother with them.
I know that people have issues with crafting and of course they have every right to. I personally see crafting as more of a progression system, one with trackable progression and a reward at the end for grinding said weapons. I'm given more of a reason to play when I can earn red borders, it's almost like bad luck protection because I can just craft the roll I'm looking for if I can't get one to drop at random.
I do think bungie have powercrept all the previous craftable weapons and that is a problem, but I'd rather have that instead of spending hours playing the same activity over and over, and not getting anywhere close to the roll I am searching for.
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Edited by Sylok, The Defiled!: 1/7/2025 1:41:40 AMI agree, mainly for vault reasons. I started final shape with at 300/700 or 400/700 vault spaces. I did a great job cleaning my vault i was so proud (i'm a hoarder...Pantheon has made me more of a hoarder, especially since pantheon 2.0 was announced) Then Final shape introduced 64 Exotic class item rolls PER CLASS (192 class items for all 3 if you collect them all) ...+ random rolled ergo sums with random intrinsic (Aggressive, lightweight, wave frame)... + Raid & world content... Then on top of that in the same release cadence... Echoes brought an additional handful of weapons.... in one release alone takes up like 100-125 vault spaces for 1 character & like 192-255 vault spaces for all 3 classes. When you take into account of random rolled weapons & all kinds of perk combos (damage rotations, Pve, PvP, unique & fun, etc.) You're potentially sitting on 5-7 of the same gun... Crafting alleviates all of this. Its definitely not an exciting loot grind, but the answer is this: -Leave seasonal weapons craftable -Reinvest strike playlist with ALL sunset loot (Past seasons -Past raids that have been removed- Etc) Give them desirable perk combinations this way there's actually a reason to go and get Vanguard Engrams aside from JUST nightfalls. -Allow the old weapons to be focusable at zavalla (Pages of weapons to choose from, since a TON got removed) -STOP RUINING THE STRIKE PLAYLIST The vault space is such a big issue, especially when these guns leave & are never acquirable after the seasonal year ends. Thank god this season's weapons are dogwater. Only had to spend act 1 to get the rolls i was looking for.