As the titles says. It is incredibly infuriating to die right after you pull the trigger all because an enemy had the reaction time of a god and shot it the moment it started moving.
Not only do you have to watch out from your teammate jumping in front of you to get you killed or enemies being programmed to walk in front of you, but you now also have to make sure that there are no enemies at all or they will just shoot straight into your barrel and blow you up.
What is the point of using them anymore when everything is out to get you killed for simply holding it ?
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On top of that, I think taking as much damage as we do from self-detonations from rockets, grenades launcher shots, nova bombs, blade barrages, and whatever else deals self-damage should be removed or heavily nerfed. The number of times I've died because of a teammate, enemy, or projectile (Scorn Sawblades) getting in front of me is too many to count. Removing lethal fall and physics damage was a step in the right direction, now we need the same treatment for our abilities and weapons. Will this make wiping in some cases harder? Sure, but there should be an option when you open your menu to Kill or unstuck yourself in those cases. I'm sure some will heavily disagree with me or my reasoning for this, but honestly, I don't care. Dying to this stuff is annoying as hell.