I have never come across a game that requires atleast 90% of the endgame content to require a tutorial like d2 does .
Also can anyone tell me what other games have as many carry services as destiny does you've got carrys for gms ,raids,exotic missions,duo class item mission ,trials ,comp and dungeons
Edit :I'm still waiting for someone to give me a game that has more carry systems than d2, yes I know other games have carry services but we are talking maybe like 1 to 3 types for most games when d2 has 7 to 8 its a big difference
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nah d2 is made for casuals but casuals with brain cell
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Yep. That's who they have "admittedly" flown out for feedback, actually.
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Edited by Tis-but-a-scratch: 1/8/2025 6:42:17 PMMade for streamers to cash in, but tries to please the casuals. But the casuals can’t keep up and most don’t care to watch the streamers.
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This expansion specifically was fanservice to the streamers who have carried the franchise. . It's nothing against these streamers, I just don't like Bungie won't admit it. They clearly made this expansion a sweaty try-hardfest that demands the playerbase accesses third party resources. These third party resources are developed by these streamers who profit from the demanded traffic. .
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ALWAYS was and is.
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Streamers, yes. Not sure about sherpas. Content creators are basically free marketing.
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Short answer to your title question: yes, D2 is designed for streamers and no-lifers who have the time to play 40+ hours a week. That's why those people are the only ones still left playing it.
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[quote]I have never come across a game that requires atleast 90% of the endgame content to require a tutorial like d2 does . Also can anyone tell me what other games have as many carry services as destiny does you've got carrys for gms ,raids,exotic missions,duo class item mission ,trials ,comp and dungeons Edit :I'm still waiting for someone to give me a game that has more carry systems than d2, yes I know other games have carry services but we are talking maybe like 1 to 3 types for most games when d2 has 7 to 8 its a big difference[/quote] What endgame requires a tutorial?
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Edited by Zodleon: 1/10/2025 10:18:01 PMD2 isn't made for anyone anymore, except for maybe the most casual dad game who's just happy running only (and I mean [b]only[/b]) regular strikes forever.
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Edited by DJ: 1/10/2025 3:21:42 PMDJ
Supporting Bungie since 2007 - old
[quote]Is d2 made for streamers and sherpas ?[/quote] In my opinion, no for both. [quote]Also can anyone tell me what other games have as many carry services as destiny does you've got carrys for gms ,raids,exotic missions,duo class item mission ,trials ,comp and dungeons Edit :I'm still waiting for someone to give me a game that has more carry systems than d2, yes I know other games have carry services but we are talking maybe like 1 to 3 types for most games when d2 has 7 to 8 its a big difference[/quote] If you individualize every option for purchase, then WoW, LoL, and FFXIV have nearly 200 recovery/carry offers compared to D2's approximate 80. If you consolidate like items, then WoW, LoL and FFXIV have just under 100 recovery/carry offers compared to D2's 30. EDIT: I understand that recovery/carry services offered vary from site to site, so the numbers outlined are not uncontestable and do not encompass the averages of every recovery/carry service website. -
Edited by Sylok, The Defiled!: 1/9/2025 6:25:11 PMReply to your Edit: [quote]Edit :I'm still waiting for someone to give me a game that has more carry systems than d2, yes I know other games have carry services but we are talking maybe like 1 to 3 types for most games when d2 has 7 to 8 its a big difference[/quote] Because no other game is like Destiny. It is a FPS & an MMO. First person shooters have been a highly competitive market & in the past has solely been PVP only. So the main appeal were skins and exclusive loot highly tied to monetization and microtransactions. Look at Titanfall & CoD, even CSGO or Overwatch. Carry services don't exist here because its mainly microtransactions, the only thing close are people who sell accounts with limited edition or highly sought after cosmetics. -Even Destiny 1 accounts sell for a lot because of the limited time cosmetics that are unavailable. Bungie labels Destiny as an MMO, So raid content & "Dungeon content" are present in this first person shooter, [u]unlike any other shooter[/u]. MMO's typically have trading & other systems that make Carry Services less appealing & less frequent, [u]Destiny does not have trading, unlike other MMO's.[/u] -Furthermore there is an additional piece of content exclusive to Destiny, which are strikes/nightfalls. These loosely have valuable items that people might advertise for. Bungie has a PvP system like other MMO's with exclusive loot. These "sometimes" limited edition rewards are highly sought after, whether it is an emblem, a shader, or cosmetic reward. Other games have transmog & mounts as part of their PvP rewards. No other game has such a [b]diverse selection[/b] of content to choose from, in a highly competitive market that [i][b]is [/b]first person shooters[/i]. Destiny has Raids, Dungeons, GM's, Trials, Comp. Rewards include: Titles, Cosmetics, Emblems, Ornaments, Adept weapons, Mementos, Currency even. The main reason why you don't see carry services so often or so heavily prevalent in other games...is [i]*Ding Ding Ding*[/i] [b]trading[/b]... It devalues these services so much. That the only thing those people can offer in those games are carry services for the NEWEST & LATEST content. However the new content in those games are few and far between, again undercutting the value of the service. Which doesn't sell as well as Destiny does where carry services are so plentiful since there is always something of value in Destiny all of the time. Especially since trading is not there to undermine the value of said rewards. Every weekend there is something to chase in trials until there isnt. Every week a raid is featured and farmable (2 now). Every week 2 dungeons are farmable. Every week a GM. Comp is available 24/7. Iron banner rolls around every 7 weeks. Always something to grind for in Destiny, always something of value available for players to chase or people that do Paid Carries. TLDR: Destiny is built so different to other games that without even realizing it, it fosters a place for Paid Carries even more than any other game. Destiny does not have a FINITE end point, where other games do. (MMO's typically encourage players to partake in all kinds of content & keeps them up to date phasing out older content over time, Destiny is severely split off and will continue to be, this split means that there will always a consumer that wants something. -Furthermore Destiny does not phase older content out anymore. [u]Instead everything is available & everything is relevant...Unlike other mmo's)[/u]
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Edited by LikwiD_SmOkE22: 1/8/2025 11:44:41 PMYou only need a tutorial for raids and dungeons. Some players try to figure it out on their own while others wait for players to put out a tutorial. Same thing with exotic missions. The game really isn't that difficult. It doesn't need to be made easier. However, I do think they should remove that -5 nonsense for base level activities which are meant to be casual.
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UltraRage101
Retired Destiny Guardian - old
D2 is a run of the mill job the clans are the many companies and pvp is the fight to be top company, players don't want to teach new players, and new players don't want to learn from experienced players but want to finish the raid. D2 is a job plain and simple. -
Yes Original Destiny is for gamers/players. You can replay any mission, pick your crucible flavor, minus trials. Even your super and abilities are more complex and give the player the power to select what’s best. D2 dumbed everything down and what isn’t behind a paywall is on a rotation and this game is more of a chore than a fun game lately.
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They made the game increasingly hard so that the litterally "profetional" gamers (as in people who play for a living) don't get bored of playing all day every day... meanwile us ordinary gamers whi have jobs or studies get nothing but exceedingly hard games rhat reward nothing. I mean FFS every enemy starts to dodge you the moment you aim at them even if their back is turned to you and they can all teleport every second or two, and now in harder content they either one shot you or stop you with special powers... Not a fun game anymore... i was playing for entertainement, to chill, not to stress over god mode enemies that spawn out of nowhere surrounding me in a split second.
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I agree that some of the game mechanics or quest are poorly explained. But when it comes to the difficulty of the game, I have noticed a big improvement in how easier the game gets when you start paying attention to the build mechanics and its gameplay loop. I’ve been doing a lot of NF lately, and a some of the people I see in my team have completely unoptimized build: flat stat distribution with nothing in the hundred, no champion gear, no build synergy except shooting stuff… I’m not saying that to belittle anyone, but to say that spending max 1hr on YT on a couple videos on build might make a lot of people enjoy the game more.
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Edited by ABADDON_WOLFFE: 1/8/2025 8:12:21 PM[quote] Also can anyone tell me what other games have as many carry services as destiny does you've got carrys for gms ,raids,exotic missions,duo class item mission ,trials ,comp and dungeons[/quote] ° Diablo 4 Boosting, items for sale, accounts sells it has become quite literally pay to have fun. ° Path of exile (both 1 and 2) Boosting, items/gear for sale, accounts sales, xp boosting a skill tree so big it might as well be Yggdrasil. You really need a guide for both specially path of exile or you'll have no idea on what tf you are doing, and even with those you still have no idea if you've never played such games. The economy in those games (real money) it's nuts! You'll see carry services offered everywhere. There are many games with that issue i get you and many others are angry because 1 or 2 missions but come on dude destiny it's nowhere near some games when it comes to carry services.
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Edited by Eazy-E: 1/8/2025 2:27:06 PMThere's way to many timers and picking up buffs, teleport with said buff while on a timer , dunk buff in area with no cover , surrounded by hard hitting 1 shot enemies. Yeah I can see 90% of players staying around for that fun. Destiny needs a baseline easy mode , then give people options to make it harder. I'd bet thousands of people quit because they couldn't beat witch queen
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FACT: D2 is made for $$
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You like that attention that your daily complaining gets,. right?
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Know why there are so many? Because people pay for carry services; take your grievances up with them.
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Edited by Sylok, The Defiled!: 1/9/2025 4:06:59 AMD2 is a unique game & a unique example. WoW has carries for raid content & Mythics (Which is like GM+) Maybe some for PvP but haven't come across any ads for it. Any multiplayer shooter that has a ranked system highly competitive & rewards highly sought after (Trials & Comp for Destiny) {The Finals has exclusive skins per season in their comp playlist} {WoW with it's PvP seasonal exclusive mounts & armor} Destiny has multiple highly sought after activities with exclusive loot. Trials, Raids, Dungeons, Comp for the emblem. So it becomes more apparent. The main issue is that Bungie seems like they don't care about the carries, and let it happen despite it being a bannable offense. Other games are stricter but still have their occasional carry services that you see from time to time. Edit: I meant paid carries this entire time. Note: Some people will ask to carry for Title or Emblem reasons. Trials Title requires it as well as Limited time Raid Emblems require 10 carries. These are done with the intent of it being done for free as Bungie is directly promoting carrying here.
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The only endgame content that would require anything close to a "tutorial" are raids. If you need tutorials for nightfalls or higher level seasonal content, then I think it might be a bit of a user problem.
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Clearly it's not. They dumbed everything down. Back during Beyond Light - maybe that arguement could have been made. But ever since the update that gave free DR for just speccig into resilience and now with prismatic; nothing really requires a guide or sherpa anymore.
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Wait till ashes of creation comes out. WoW hardcore is far more punishing than any of these games as well as hardcore diablo.