This week's nightfall (believe the corrupted) is the worst imo. It's cheap and petty to get pushed off the map without warning. Sometimes there is a sound shortly before getting shot up in the air but with enough time to react. What infuriates me is getting pushed off the map with no warning. It's one thing to make a nightfall challenging but dieing when I can't react is something different. However, one time made me laugh. I was immediately pushed off right as I got to the final scene but it was so hard I actually landed in the same area we get spawned in. At least I didn't die.
English
#destiny2
-
[quote]This week's nightfall (believe the corrupted) is the worst imo. It's cheap and petty to get pushed off the map without warning. Sometimes there is a sound shortly before getting shot up in the air but with enough time to react. What infuriates me is getting pushed off the map with no warning. It's one thing to make a nightfall challenging but dieing when I can't react is something different. However, one time made me laugh. I was immediately pushed off right as I got to the final scene but it was so hard I actually landed in the same area we get spawned in. At least I didn't die.[/quote] Everything that can push you in that strike had a build up and indicator. There are multiple ways to counter or even resist pushes. They already made the GM significantly easier than it originally was on top of the general changes made to GMs. It does not need further baby proofing.