Yet another casualty of weird coding choices.
Grenade launcher rounds, thrown grenades, nova bombs, rocket assisted sidearm shots.
Since the start of this episode, basically everything bigger than a regular bullet runs the risk of getting shot out of the air or detonated in our faces when up against Scorn, especially those purple scorn frisbee guns.
(Though I’ve seen Taken wizards aggressively track and destroy nova bombs as well)
This is a space fantasy game.
Surely can forgo a bit of realism in exchange for fun?
[spoiler]Moderator edit: This thread has been updated with tags that are more appropriate.
Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]
-
Edited by Zodleon: 1/10/2025 3:10:52 AMI think ads going out of their way to frantically destroy the purple void death ball is a cool idea personally. (Or missile projectiles) If intelligently applied it could be a layer of difficulty impacting weapon choice that would actually be interesting and give value to potential perks (that do not exist yet) to counter them. As a quick example, let's say scorn like to target rocket based weapons, have a perk that causes a damaging shrapnel explosion if it is destroyed mid air in a cone in front of it. I doubt that will happen though, or that it's intentional as it is, but we can dream