Yet another casualty of weird coding choices.
Grenade launcher rounds, thrown grenades, nova bombs, rocket assisted sidearm shots.
Since the start of this episode, basically everything bigger than a regular bullet runs the risk of getting shot out of the air or detonated in our faces when up against Scorn, especially those purple scorn frisbee guns.
(Though I’ve seen Taken wizards aggressively track and destroy nova bombs as well)
This is a space fantasy game.
Surely can forgo a bit of realism in exchange for fun?
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Edited by jhermannITJ: 1/10/2025 3:38:33 AMI thought I was losing my mind. Or Hit Reg is super ****ed up right now. Point blank... sometimes they don't even need to shoot. Ghost'in' Abby shots. If I were to have one criticism of the new mission... because you're talking about Scorn teleporters in the new mission. I know you are. On expert... they suck a lot. Pulling my hair out. I'll just be standing there looking at those arches during the bomber fight... as the cloud buffers in the architecture for 3 seconds while I lose my Ovy stun, and it fully regens... Then teleports wherever it wants... behind me sometimes, and Abby be ghostin'. So ****in' annoying, lol.