If a titan uses a movement ability, like shield bash or shiverstrike, and is hit with pocket singularity, it will add to their momentum, essentially just killing you faster, or launching you off the map if the hit lands
Also if there's a ghost in between an enemy player and a cold snap grenade, it will just stop, for no reason
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Handheld Supernova should have been added to the melee instead of Chaos Accelerant
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rrrhino
hmu for pms - old
Once I have yeeted an Icarus dashing warlock off a cliff with that melee. Pretty hilarious to see them fly off a ledge at such a speed -
Edited by JazzyPaladin477: 1/11/2025 1:56:59 PMIpocket sinsularity should be an all direction push-away pulse, like a boss stomp. Maybe with less range. No chance of it getting behind a shotgun and pushing them toward you then.
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Unfortunately that will almost certainly never change. The issue is pocket acts as a push away from the point of detonation and in PvP once you have the lag and latency of PTP a fast moving player has moved in front of the detonation by the time the impulse registers so it pushes them forwards to you rather than away.
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They could just make another selectable melee for Void Warlocks that isn't -blam!-, but they'd rather pretend that nothing is wrong for years so good luck.
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Edited by ACROCANTHUS: 1/10/2025 4:44:53 PMJust give us a new melee option. Atomic breach is literally right there. I just don't get why they would get rid of a universally liked melee.
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The easiest counter to pocket singularity... a slide! Thats all thats needed to stop it from pushing around an enemy. Shield bash, icarus dodge, or other movements also seem to negate its effect.