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Destiny 2

Discuss all things Destiny 2.
1/10/2025 2:26:55 PM
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Not all of us are Elite and/or Pro players

Firstly, let me say, that I have loved Destiny 2 since I was gifted a copy of Forsaken. Have really enjoyed the graphics, scenery and music and of course, the story. However, I am an older player who was never in to pvp, pve games prior to being gifted that Forsaken. I am not really interested in becoming an Elite player such a Esoterickk, Kackis, and numerous others. I just love playing. But, I did really enjoy being able to feel accomplished while playing. Such as , finishing the weekly challenges, being able to finish and receive the seasonal seals, etc. Unfortunately, I can no longer do that. Everything is being geared to the Elite, right down to the weekly challenges. It is all legend this, master that and grand master everything else. The story line has become more legend or higher to get done. I am not liking this at all. What happened to us lesser players being able to play. The Elite have raids, dungeons, legend/master/grand master stuff, Trials of Osiris, etc. You would have thought the storyline and the weekly challenges could have been left for ppl like me to be able to play and feel that same accomplishment of the gameplay. Not EVERYTHING should be that HARD. I love Destiny 2 so much, I actually spent the money on the deluxe edition for the game and I wanted the Tower. However, I have found myself not enjoying the game as much, playing the game much less (which I was playing everyday so many hours) and wishing that I had NOT spent that money that I really couldn't afford.
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  • What are you talking about? PvE in Destiny is barely a challenge. And I’m not claiming to be some PvE god! But soloing? Sure, that’s where it gets spicy. In a fireteam of three, though? You might as well let your abilities and auto-targeting weapons handle the work. Between room-clearing explosions and tracking projectiles, the game practically plays itself. So again, what are you talking about? The endless whining about how “hard” this game is feels like people allergic to putting in effort. It’s like saying we should turn basketball into patty-cake because Timmy can’t dribble. Is that really the bar now? The problem isn’t difficulty—it’s the lack of engaging mechanics. Remember the Shield Brothers strike? You actually had to think—plan how to bring those bosses together to drop their shields. Now? Every encounter boils down to "stand here, grab buff, shoot shield." Rinse and repeat. It’s not a challenge; it’s a checklist. And catering to casuals? That’s a barrel without a floor. Bungie keeps trying to please everyone, and in doing so, they’re driving everyone away. It has to be the gameplay that keeps us coming back—not some shiny new subclass, game-breaking weapon, or flavor-of-the-week ability. But that’s what the weekend warriors need: quick fixes, low effort, and high reward. Bungie needs to decide who this game is for because right now, the middle-ground policies are killing it. It’s not for the casual mentality of “low effort, but I want it all.” That mindset ruins the game for players who actually want to earn their progress. And don’t even get me started on PvP. You cry about getting stomped in PvP but want PvP acolytes to roll over for you like PvE NPCs. It’s ridiculous. If you want everything handed to you, fine—but don’t expect the rest of us to stick around for a game designed to reward mediocrity. Destiny thrives on challenge, mastery, and growth—not participation trophies.

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  • Edited by CookieNiki: 1/10/2025 10:13:22 PM
    Agreed! And they wonder why player numbers keep dropping like flies Act 3 release only had 36k players on Steam and right on the next day it dropped to an all-time low of 9.9k. Well, guess what... no live game is sustainable only with the hardcore players.

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    • Edited by Sylok, The Defiled!: 1/11/2025 4:39:52 AM
      As an "Elite" player with a lot of accomplishments behind my belt, I agree. Basic strikes should not be so difficult. Campaign Missions shouldn't be so annoying for the sake of it (Just did Iconoclasm for my Titan & the Witness fight can cool it with the Grim & Strand Psions my god). I enjoyed being able to casually enjoy the casual playlists. We don't have that anymore. And it really limits build creativity & diversity and most of all...Viability... Everything since Final Shape has been at -5 Pantheon difficulty since... and it sucks. You take way too much damage and weapons tuning has been horrible lately, so you're punished for missing shots or enemy design (reduced body shot damage), and weapon design where certain weapons aren't as stable as others... I'm absolutely sick of strikes, exotic missions, and certain pieces of seasonal content being set at the difficulty they are right now. It makes the strike playlist completely untouchable (It's hardly relevant so why is it [i]that[/i] difficult) & other activities worse to run than they were before. Edit: looking forward to the difficulty scaling coming in Frontiers...It is supposedly going to allow us to control the difficulty of the content we wanna approach.

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      • unfortunately souls syndrome has taken this game by storm

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        • Edited by Dooodley: 1/11/2025 12:22:16 AM
          Bungie has applied this "all or nothing" concept to everything. Titles, guardian ranks, weeklies, the list goes on. You can basically play this game for 10 hours per day, complete 99 % of it and have nothing to show for it - because unless you finish that remaining 1 % - or in some cases only that 1 % - you'll get nothing. Outcome, everything els becomes pointless. Bungie could have set up so many goals for the casual crowd and solo player if they just ditched their insane concept and didnt cater to the "content creator clique". A bunch of the content creators don't even play enough to be at 2010 yet - they just pull people from their follower lists to knock out the latest drop so that they can make a video about it.

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        • Yep. They have disconnected with the regular players. Now, all they have are the "elite" that play 1 day and go stream another game.

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        • I agree the game has become way too hard and not fun anymore.

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        • Bungie catered for the 10% and lost the remaining 90%, whosoever was responsible for that cratered the Game.

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        • I also agree with a lot of things Kaia Faven said about the direction of this game. I also am an older player 60ish and have been in the game since day 1. IMO, if this game is to survive, they need to find a way to bridge the different skill levels and make it worth everyone's time. The game has become unbelievably grindy, and more times than not, for nothing worthwhile. I believe the game took a turn for the worst when they turned strikes into speed runs, might be fun for the upper tier players, but not so much for me. I wish Bungie would stop "Fluffing" content (going from one side of the room to the other, then back) listening to some stupid storyline that I don't care about so they can add more steps to ths quest. I don't care about the story, at all. I have almost 1000 pieces of lore and have yet to read one of them. I think this game is in real trouble of going dark if they don't find a happy balance between enjoyable vs grindy content. I also agree that Bungie appears to be making content a little over the casual players head, which helps higher tier players with content for their streaming gigs, which I think, Bungie feels it needs to keep the game out there because the DLC's havent been up to snuff and for whatever reason the bugs don't get fixed. My 2 cents, anyway

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        • I agree with much of what you are saying! I have played Destiny since the beta as mostly a solo player, and I have been in clans that have moved on to other games and fallen apart. Getting triumphs in Destiny 2 as a solo player is next to impossible. I am 75 years old and still play about every day, doing strikes, weekly bounties, etc., but doing things that require a six-man fire team is not happening.

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        • Some of these comments are outright ignorant and narcissistic. Pull your heads in, everybody has a differnet skill level, and everybody has different levels of enjoyment from the various content. Some people enjoy running around in patrol completing bounties, some people enjoy ticking boxes, some people enjoy solo dungeons. The game somewhat caters to everybody, except where the skill floor keeps raising, instead of the ceiling being raised. Campaigns, storylines, and weekly tick-boxes should be accessible to everbody.

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          • The issue here is that Bungie really wants this game to be all about spamming abilities, they calculate what damage we can deal with the right build and make the content around that. This way makes playing this game "your way" nearly impossible. I honestly don't know why they want us all to use abilities pretty much only. Makes chasing for weapons quite pointless.

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          • They started making changes for the top players/streamers, thinking that people play this game because of them. Wrong, streamers play this game because people do. Nobody is playing, all these streamers have jumped ship to other games even after getting what they wanted with harder content, no crafting, etc.

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          • Edited by Althanash: 1/11/2025 2:10:40 PM
            It's not that it's difficult.........it's that it's stupidly tedious.

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          • Here’s the problem you have players that love to argue from THEIR perspective, instead of trying to get more people they would rather exclude. Sure one could “watch a video” but why? Why not have a scaled down mode that would help players understand mechanics.

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            • The difficulty has defo increased. Best thing I would suggest is craft a good build with high stats in resilience, recovery and then work on how you are going to survive. A solar weapon that has heal clip and incandescent will go a long way and heal you up on kills.

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            • You’ve done virtually nothing of substance in this game. 2 dungeon completions, 0 raids, 0 grandmasters. None of which are particularly “hard” especially with the release of prismatic. I’ll never understand why players complain about the difficulty of this game when they’ve literally never touched 2/3 of it lol.

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              • If you're looking for a dopamine-filled casual weekend, watch John Wick while holding a controller. This whole "dad-entitlement" mentality is exactly why the game is dying—trying to grab casual players' interest in dangling shiny new mechanics, abilities, or weapons. Go ahead, get your participation trophy, live your power fantasy, and dumbing down all mechanics. But you want to feel good about yourself, right? After all, you paid for a good time, right?

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                • You don't need to be good or elite to enjoy everything that the game has to offer. I'm garbage at this game and I get by. I honestly don't get the POV that this game is some insanely hard elites only game when realistically speaking you only need to be passingly competent to get by.

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                  • I think the reason they keep upping the skill floor is because we as players are so overpowered now it’s the only way to add challenge without nerfing everything. While I agree with your sentiment I do think it’s acceptable to add an extra layer of difficulty in certain areas of the game as I personally believe you should always push yourself to improve.

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                    • First off, there's a big difference between the Elite and the Gods, Esoterickk is on a level even us Elites would only dream off. Second, you aren't born into the Elite in this game. Sure, pvp is easier if you were already good at other FPS games, but PvE? Becoming an "Elite" is a matter of practice, dedication, learning layers and layers of mechanics and submechanics. If you're not interested in being a so called "Elite", that's fine, but there's no reason to stagnate at the same level, strive to do better in activities, strive to not die, kill more enemies, use more guns, do a dungeon with friends or even LFG. Maybe even a Raid. Most Raids and Dungeons aren't hard and certainly not locked behind being a God at the game. They just require communication between players and just a tad of effort from everyone involved. If you want to stagnate, well that's on you, but certainly don't blame Bungie for it, this franchise is 10 years old, this game alone is 7 years old, it's impossibly unrealistic to expect the game to stay as easy as EDZ Patrol forever. If you've played the game since forsaken and you find it hard, well, let's just say that's not on the game or on Bungie.

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                      • I agree and have been saying as much since into the light and the difficulty increase. Bungie does not care: about the players about the loss of revenue about the layoffs about anything that makes the game fun, enjoyable and engaging Look at tonics, boy are they such a blast.

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                        • Elite players are all that are going to be left soon.

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                          • 😂😂😂

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                          • If you would like a hand getting a Grandmaster Nightfall done I would be more than happy to help. We sort people out with good builds and approaches and then help them get the clears. Teaching, guiding but not carrying.

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                            • Coming from a casual player, the game isn’t that hard. I don’t know for you, but 90% or the time this is build issue. I’ve been trying out a Titan build Void + Doom Fang + Choir of One, and it’s like playing CoD with god mode (maybe not in GM). But the game does not give you any clue on that, and some people are clearly under prepared for the activities they go in.

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