Let me get this strait, You put a temporary resource needed for farming rolls of the last two "Episode" weapons in a low tier dungeon style(literally have to have a "good" build or you will be shredded) exotic mission KNOWING we need 3-5 of that resource to craft multiple tonics that then create the weapon tonic it self(that also needs that exact resource💀) and have the Ghaul(😏) to up the drop to 4...... is it me or did we get a wild trade off for not having time gated content?
-
I have ignored the tonic system mostly, it was terrible when it releaesed, and it's terrible now. You pick a certain weapon, and that weapon still doesn't drop. In addition, the weapons are worse than weapons we already have and the origin trait is mid at best. I ran the mission for the Shotgun because it's a fun gun, not spectacular, just fun. If you're only after the gun, you can effectively knock it out in 4 runs, see below. 1 normal run if you want the base version without additional mag/barrel/stocks and no Catayst Traits. 3 normal runs to obtain the weapon and unlock all musical notes to access the mag/barrel/stocks. 3 normal and 1 expert run to obtain the weapon and unlock all available crafting options including the 4 catalysts.