I told you before, Destiny needs to be single player oriented, with team play as an extra, not an obligation. With how people interact together, I foresee more and more toxicity as the older player base stops playing(due to health and failing reflexes), the next generation of gamers is not as friendly, I find, and getting along won’t be easy.
In LFG, people play together in a common goal, yes, but they don’t necessarily have fun. And that’s the thing, it’s not fun playing with strangers, it’s only fun when you become real friends. I would prefer relying only on my own skill and not having to either carry or endure someone. Often players are good, most often actually, but again, playing with randoms, not FUN. It’s ok, but if I was alone it would be more fun. That’s just me.
As an example, say I do onslaught with some randoms, and we get 50 waves on hardest difficulty. If you have a good team, you complete your task, if you don’t have a good team, you try to carry, but there’s a good chance you won’t. Either way, not super fun. If I was alone, I would enjoy myself more 4 times out of 5.
People have different opinions, and don’t always get along when they talk. Why force things? Focus on making great single player content. I’d say 3/4 single to multiplayer content, right? That’s what I think, and though my wife disagrees, I’m always right. Seriously though, I’m right. Divine intuition I call it. Good luck.
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Gonna have to respectfully disagree depending on the area of the game we're talking about. For seasonal stuff, I couldn't care less. Solo, fireteam, even large teams of 12 like excision are all acceptable to me. If strangers bother you, just join/create a post with no mic. But if they make it mostly solo stuff, that's fine too. The problem arises if we start talking about more endgame-level content. Raids and dungeons should absolutely not be solo focused. Part of being the pinnacle pve activity is having teamwork as a requirement. I don't see them ever moving away from that mindset, and rightfully so.