I told you before, Destiny needs to be single player oriented, with team play as an extra, not an obligation. With how people interact together, I foresee more and more toxicity as the older player base stops playing(due to health and failing reflexes), the next generation of gamers is not as friendly, I find, and getting along won’t be easy.
In LFG, people play together in a common goal, yes, but they don’t necessarily have fun. And that’s the thing, it’s not fun playing with strangers, it’s only fun when you become real friends. I would prefer relying only on my own skill and not having to either carry or endure someone. Often players are good, most often actually, but again, playing with randoms, not FUN. It’s ok, but if I was alone it would be more fun. That’s just me.
As an example, say I do onslaught with some randoms, and we get 50 waves on hardest difficulty. If you have a good team, you complete your task, if you don’t have a good team, you try to carry, but there’s a good chance you won’t. Either way, not super fun. If I was alone, I would enjoy myself more 4 times out of 5.
People have different opinions, and don’t always get along when they talk. Why force things? Focus on making great single player content. I’d say 3/4 single to multiplayer content, right? That’s what I think, and though my wife disagrees, I’m always right. Seriously though, I’m right. Divine intuition I call it. Good luck.
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Edited by SenXXII: 1/15/2025 2:00:45 AMFrom what I read, it seems that you just don't like playing MMOs. Which is fine. Bungie opened Pandora's box by allowing players to even be able to get the Pinnacle cap without doing endgame activities. It should have always been a requirement. Same thing with the best weapons and armor. In this type of game, there needs to be a ladder. And this game currently just doesn't have one. Players who don't want to raid need to be okay with not getting the best loot and gear. Players need to be okay with not getting everything if they don't touch endgame. The difference between endgame loot and seasonal loot is non existent. There is no incentive for players to do endgame activities. Endgame activities should ALWAYS have the best stuff to match the effort. Effort needs to match the reward and that is true with endgame as well. That's why hardcore players are ALSO leaving. Also if you're dealing with randoms who are bad, then you can make your own clan or join one. That's what you're SUPPOSED to do. That's your solution.