No wonder your playercount is plumetting.
Just like dual destiny, forcing players to team up.
BAD CHOICE!
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#destiny2
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Beating Kell's Vengence with matchmaking enabled would lead to so many having terrible expierences. Go do a strike or Tomb these days and see how that goes for ya. Then turn that up to 11 and watch how minutes to to hours and people abandon one another because the figured out their teammates weren't going to carry them. In order to be successful in 30-40 mins you need all 3 players with kits and skill above a certain line. Until recently Bng hadn't push players to care enough to really hone those things. Skolas without a bubble is still a free 2 phase if your seasoned and have the kits collectively. That being said most don't play strategically, put thought in their builds or min/max their damage out put. Bungie has seen and knows that Qued fireteams in end game activites in the past and God willing won't enable it in the future. If they do it'll just turn into more nonsense that gets complained about here.