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1/24/2025 6:39:42 AM
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How is Spire of the Watcher STILL this bad nearly 3-years after its launch?

Soooo, I just tried running the Spire of the Watcher dungeon and ran into an INSANE amount of bugs and issues that made the activity so much worse. And at the moment I feel incompatible for solo players. Here are the bugs and issues I encountered in order of encounter; Issues throughout the Dungeon - Point blank shots would not register - Void resistance mod’s had zero effect throughout the activity - Dungeon specific loot and armor was not dropping, out of 3-chest only one dungeon exclusive gun dropped (this may be due to changes to loot dropping, i.e. most loot drop as engrams now) [u][b]Opening Encounter/1st Puzzle[/b][/u] - Cyclops Turrets randomly one shot player no matter resilience and health - Self destructing Harpy’s could appear out of nowhere and be invisible until death - First encounter chest for completion does not spawn (redid this part 3-times, no chest or loot) [u][b]Spire Ascent[/b][/u] - Bonus chest did not drop dungeon specific loot even though some had been unlocked previously and its meant to drop exclusive loot [u][b]Spire Ascent Puzzle[/b][/u] - Similar issues as first encounter, mobs had spawning issues making this section longer than needed - Chest did not drop any dungeon loot [u][b]Akelous, the Siren’s Boss Encounter[/b][/u] - Non stop spawning Harpy’s - Similar to the first encounter, random mob’s would one shot for no reason - Even when destroying the red eye on Akelous, DPS was not registering correctly as half of all shots where immune for unknown reason - Boss completely bugged out for no reason, not moving, not fighting, and not advancing to the second phase thus allowing for a SUPER slow one phase - When boss bugged out all mob’s stopped spawning [u][b]The Descent Puzzle[/b][/u] - No issues found as this was only a puzzle section [u][b]Persys, Primordial Ruin boss fight[/b][/u] - First dozen tries were super bugged as self detonating harpies would not stop spawning, at one point the encounter had 15 at one time forcing a game reset which resolved the issue - When comparing movement speed of Persys to older versions of the activity, as it stands Persys moves absurdly faster and hits for an insane amount of damage nucking health even with a void overshield - Persys health is bugged when comparing DPS builds to older videos of the activity and the second boss Akelous, Persys health is much higher than in previous versions thus making the activity near impossible for solo players. Even a maxed out Parisite in an emporwing rift did little to the bosses super high health - During a DPS phase due to the game not registering DPS correctly, my game crashed so bad I had to use task manager to force quit the game as even Steam could not stop the game from running Look I know Spire of the Watcher is one of the worst dungeons in D2 as its loot although cool looking is mediocre at best including the Hierarchy of Needs, but I had a cool PVE build idea that could make it more interesting. Which is the point of a looter shooter, as the meta shifts, old bad guns could surge into popularity. Anyone try Skyburner in PVP lately, it hits hard now due to meta changes. And thanks to Prismatic I think Hierarchy could have some interesting interaction now. Sadly as it stands I see no way of testing this as the final encounter, even if beaten does not guarantee the bow’s drop. Making me truly wonder if this is really worth the frustration. And I mean frustration. Nothing about this dungeon is hard, there is only one puzzle mechanic and only two bosses. In fact if Bungie removed the non-stop spawning mob’s and made the stupid amount of boss health reasonable Spire could be a good intro to D2 dungeons. As it stands, I don’t know if I will/try to beat the dungeon before the reset. I’m not the greatest player (it took me 3 ½ hours to get to the final boss) and I'm not sure the frustration is worth a small chance to get the exotic i'm after.

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  • Wow came back to post an update and did not expect to see so many people on this rant lol. A lot of interested and frankly honest./true takes. I just wanted to post an update to say the issues listed above were...well my fault. In some ways. My internet provided switched us to a NAT connection type and let me tell your. Bungie hates NAT Connections to the point they give you a stability warning the moment you load in. I didn't consider this an issue until I looked back at some clips of me and one of my roommates from collage getting soft locked out of a few PVE activities due to the unstably since our school wifi was also a NAT yet cleared up after the reset. What I mean to say was the issues I was having were pretty much a bugged instance of the game. I had to step away due to work and when I attempted again after the weekly reset the entire thing went SOOO much smother. Enjoyable almost. No more random AOE 1-shots, mobs were spawning in correctly, and I got some exclusive loot from the chest. Look Im not the greatest player, I'm pretty low mid if i'm being honest but after the reset I got to the final boss in almost half the time annnd gave up cus his health is just atrocious and I don't currently have the skill's or builds to take him out lol. But hey I got 3 damage phase before dying.

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  • Because they abandon content as soon as it has been released.

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  • Because they wrote code for it to be this bad, fired all the play testers and developers that worked on d2 that actually worked to fix and improve things. Bungie is listening ( just not to you or any other players) a fix is coming ( of course they won’t say when nor do they have anybody to fix it) . Be sure to buy the next season as you have an above average chance this issue will be fixed or at the very least finally acknowledged by Bungie.

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  • A little note for the "Persys increased hp" he does have more hp but not because of a bug. Bungie when Final Shape launched changed how light works and brought up every activity to the current light system. So in Last wish we went from like 8K sword swings with riven having like 1M hp to riven having like 10M but us doing like 30K sword swings. Same with Persys but to a lesser degree since he wasn't as old. This increased most bosses hp by about 10% overall.

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  • I can't say I've experienced the same issues, some are not issues by the looks of things. [u][b]Opening Encounter/1st Puzzle[/b][/u] - Cyclops Turrets randomly one shot player no matter resilience and health Yeah, avoid these at all costs - Self destructing Harpy’s could appear out of nowhere and be invisible until death Maybe there's too much on screen... to be honest I try and avoid them completely; they only spawn when the connection is complete, so I'll try and connect all 4 at once (everything will despawn). - First encounter chest for completion does not spawn (redid this part 3-times, no chest or loot) This isn't an encounter, the first encounter is the ascent. [u][b]Spire Ascent[/b][/u] - Bonus chest did not drop dungeon specific loot even though some had been unlocked previously and its meant to drop exclusive loot Hmm, bizarre!! I would agree this is a bug! [u][b]Spire Ascent Puzzle[/b][/u] - Similar issues as first encounter, mobs had spawning issues making this section longer than needed Not sure, there will be continously spawning adds... that's all part of the encounter. - Chest did not drop any dungeon loot As above... but note, I'm not sure it's farmable this week so you can only get loot once. [u][b]Akelous, the Siren’s Boss Encounter[/b][/u] - Non stop spawning Harpy’s They spawn on completion of each circuit, and will spawn based upon how many open circuits are left... ignore them until you are ready to close the last circuit, kill them all... then close the last circuit. - Similar to the first encounter, random mob’s would one shot for no reason Not sure??? I have been hit by the boss and that does hurt... few things together perhaps? - Even when destroying the red eye on Akelous, DPS was not registering correctly as half of all shots where immune for unknown reason There's loads of eyes... kill em quick before he goes immune as part of the encounter mechanic (or not, I've seen a favourable bug where he's damagable still). - Boss completely bugged out for no reason, not moving, not fighting, and not advancing to the second phase thus allowing for a SUPER slow one phase Yep, as above - only seen this once! - When boss bugged out all mob’s stopped spawning [u][b]The Descent Puzzle[/b][/u] - No issues found as this was only a puzzle section [u][b]Persys, Primordial Ruin boss fight[/b][/u] - First dozen tries were super bugged as self detonating harpies would not stop spawning, at one point the encounter had 15 at one time forcing a game reset which resolved the issue Welcome to the house of fun... test of add clear and priority targeting. Bring an auto! - When comparing movement speed of Persys to older versions of the activity, as it stands Persys moves absurdly faster and hits for an insane amount of damage nucking health even with a void overshield Not sure, he lumbers around but still need to keep him in check... it's a small area and he hits very hard. - Persys health is bugged when comparing DPS builds to older videos of the activity and the second boss Akelous, Persys health is much higher than in previous versions thus making the activity near impossible for solo players. Even a maxed out Parisite in an emporwing rift did little to the bosses super high health He has a ton of health... grand overture is great for this boss. You can build up missiles on the vex hydras at the start, get a few hits in but the immune shield will load missiles as well - best to hop in the other room, as you'll be alone until the hydras are dead. - During a DPS phase due to the game not registering DPS correctly, my game crashed so bad I had to use task manager to force quit the game as even Steam could not stop the game from running I haven't seen this exactly, but there's errors flying around at the moment... guitar errors seem the most impactful. Hopefully just a one off!!

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    1 Reply
    • Duality is far worse than

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    • 1
      Guardian,Archon Of Light
      Guardian,Archon Of Light

      ErisLoverLivingVicariouslyThroughDrifter - old

      Its been 3 years, and you still dont know how the dungeon works The first encounter never gave loot And supplicants don't appear out of nowhere, they spawn when a circut is completed , get all 4 lines to the last node and shoot them all at once=no supplicants

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    • 2
      DJ
      DJ

      Supporting Bungie since 2007 - old

      Out of this entire post, there was actually only a couple "bugs". Everything else is just how the encounter works.

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    • Playstation they can optimize drivers Nvidia not so much

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    • I started doing the solos because of guardian Rank 11. I did Spire it was meh. Then I decided to do Duality to finish that title. Got the bell bug 2x at the boss on flawless runs. Pledged never again. Bungie wants to pretend like this game runs well enough for players to do solos and for it to be comp but it doesn’t. Of course they are ok with people wasting extra hours dealing with their bugs. But I’m not wasting another extra minute soloing dungeons they don’t care to release at standard they pretend exists for the game.

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    • It isn’t the dungeon that’s bad it’s the players who don’t understand the game that they are playing lol

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    • A vast majority of what's listed here is how the Dungeon works and are not bugs.

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    • 1
      You have got to be joking

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    • Just post on fireteam finder for two people and get it done. It's a fun dungeon.

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