Am I the only one who finds it baffling that they took the two worst and most unfavorable modifiers (Attrition and Famine) and made them the core gimmick of next season's seasonal activity? I don't care if we're getting a shield and health bump to offside it, I hate health regen negation mechanics. Additionally, imagine doing an arc-focused season while making the seasonal activity (at least at first glance) feel like it's gonna be you throwing if you're not running solar to offset the stupid lack of regen?
As for non-craftable seasonal weapons, I'm just not gonna bother farming for them when there's no perk focusing or blacklisting like how there was in Season of the Hunt. Doing patrol scavenger hunts to find some random item to unlock a tonic to do a worse-off version of focusing with no new benefits over just focusing engrams is just... why? Y'all had a great focusing system in Hunt, and then never did it again. Increasing drops doesn't matter if you're always getting garbage rolls and adding garbage perks over something useful.
Speaking of awful perks, reverberation... oh my god is that the worst perk I've seen them make. Yes, getting a kill increases the blast radius.... We all know that increased blast radius decreases impact damage, and if you want to increase blast radius then you might as well wish for Explosive Light, which doesn't need a kill and grants a 25% increase in damage (I think about 60% or so on GLS) AND maxed blast radius all for picking up an orb. Who at Bungie thought this was gonna be a desired perk? Everytime I see it drop it's an instant dismantle on whatever it rolled on. There's so many garbage or useless perks that clutter the perk pools of weapons with no way to minimize or make your odds better of not getting an instant dismantle.
Bring back perk blacklisting for seasonal weapons or likeminded individuals won't bother with trying to get new weapons. Speaking of new weapons... Why are we adding Adept seasonals when their main gimmick (Those special mods that do unique effects) go away after the season? Why? Why are you adding something unique and cool just to throw it away. Why bother doing a shitty seasonal activity with awful baseline modifiers when you can do a gm and get a weapon that'll last you however long until it's power crept or nerfed (Both of which happen a lot)
I want to be excited for next season, but after all the dumb nerfs, going back to weekly story gating, increasing the power by 10, speaking of which, is so damn pointless. If power is to stay, then fundamentally overleveling NEEDS to be a thing otherwise you are just being set back -10 for no reason, only to climb back up to be at the same power and strength you were at before the increase. We already have activities placing you below -5 -10 -15 -20 and so on, so why are we still doing power increases when the game just places you below a certain number anyway? You're not getting stronger, and wasting upgrade modules, hoping you get a pinnacle for everything you need, which could be up to 200+ weapons and armor is just annoying as hell.
I'm really hoping the narrative is above average, since this is a Hive-themed season and narratively this is usually Bungie's specialty. If the narrative is below average, then I simply won't be caring for this season at all. I'm already burned out on Bungie's bs, I've remained hopeful that they'll reverse some awful changes that no life and streamers only enjoy, and simply make the game fun again. Nonstop ad respawn with no time to breathe, bosses with 60 Million HP, everything doing so much damn damage and pushing you to run regen/overshield/insta kill or you die loadouts. I hate that I have to run a weapon with AoE potential because of the nonstop ad respawn design Bungie has been going with ever since Duality dropped. And then they wonder why Graviton Lance was so highly used, NOT using it in most activities just feels awful, everything is so tanky and there's always so many ads that keep respawning faster than you can keep them dead AND have to do damage to bosses.
Point is that I have been patient with Bungie, but they keep insisting that these sorts of changes are what players want... when player numbers definitely don't reflect that... But whatever, keep on doubling down on changes the mass doesn't want, and keep on nerfing things, keep on seeing those player numbers drop. Because clearly Bungie knows best, am I right?
I want to be positive about this all... But I will NOT be mindlessly positive like some people are being about this. I want this game to be fun again, but these changes are just not it. Not for me and the three clans I've been in over the years.
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Bump! 👆