The "buff" to Khepri's Horn ruined all viability it had in PvP. The waves themselves were nerfed, even if there are 3 of them. It actively discourages using Drengr's Lash since the waves very inconsistently hit the enemy if they are suspended. The range is much worse, too. Because the hitbox is now miniscule, you can just jump over the waves, making it feel weak. You rarely even create sunspots because the waves can hardly kill an enemy. Only if they are critically injured, can't look at the radar, and you are directly behind them, then can you kill them with the waves. Everything good about this exotic, nerfed into the ground. It feels like what they were thinking was "3 is better than 1, but we have to make 1 = 1/3". A well-placed barricade hardly affects the enemy. One of my favorite PvP exotics, 1/2 of the reason I still played PvP, now useless.
Even in PvE the waves feel worse to use than before.
If the tracking was increased a little, multiple waves were allowed to hit a single person, the range was restored, and the previous hitbox was given while still only traveling forwards, then I think this would be much more viable.
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I think you just loosed Scruffy Nerf Herder's mating call.......................