Good evening everybody! This is Aifos coming to you alive from the Twilight City, and I've got a question to pose to you!
Let's say you're playing a video game, or a tabletop game, or an RP. For most of this game, you're a regular dude on the ground, with maybe a gun and a sword or two, maybe a few fireball spells or something.
At one point in the story, however, you have to fight a giant building sized monster, and to do that your allies role out a giant building sized mech suit to fight it. Your character isn't able to drive the mech suit because of some convoluted lore thing, but rather the character who usually takes the role of your sidekick is the one canonically driving. The mech suit also doesn't belong to you, so you can't customize it at all, but you are allowed to choose what weapons it has.
In this situation, would your rather the game let you control the big honking mech suit directly, for a big kaiju fight, or would you rather the game has you remain as your regular non-mech suit self, and the fight is instead about you doing something to support the mech suit from the ground?
[b]Tl;dr? Here's my point![/b]
-You play as person on ground for most of game.
-Big building sized monster fight, allies role out big building sized mech suit.
-You are not canonically driving the mech, nor does it belong to you, but you can sit passenger while your sidekick takes the wheel.
-Would you rather the game let you control the mech directly, or do something to support it from the ground with no change in your moveset?
I'm interested in hearing the reasoning behind your answers, so please explain if you can! :D
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Edited by Sumpig-2: 3/2/2025 1:40:04 PM[u]On the argument of ground:[/u] It would make for a cool set piece for a ground battle and can bring up interesting objectives for whatever side. Defend anti-thing measures, or destroy them. A fight can take place in the distance, either Godzilla wrestling an MegaEvanGundaTron or two shielded titans sending volleys at/around eachother. If it is your “sidekick” piloting, this would (idk how long they’re around gamewise) be a neat opportunity to give ‘em some spotlight. [u][i]On the other hand:[/i][/u] Mech cool. Mech cinematic. If you’re the passenger I guess that brings me to two answers If player is now “the crew” piloting while mech: that’d be neat. But idk how it’d flow with gameplay. Does it come back in some multiplayer? Then sure. One off thing? Maybe not unless each mission more or less has a similar situation of “gameplay change”. If player is now turret guy: personally not my thing as it turns things a little too arcade-y (I’m a bad shot) and I like moving/using environment. [spoiler]That scenario makes me think of Battlefront II where the MTT (multi troop transport) on the droid side in [b]Capital Supremacy - Naboo[/b] is just a defense objective on tracks, but you control the turret for a minute to get kills It’s treated like a big prize when you rack up enough points during the that first stage of battle, but can’t do anything but sit in a moving box. Or the LAAT on the clone side. It flies on a track and you just aim a laser for a minute or two before it’s done. Which is disappointing since I kinda wanted to pilot an LAAT, even if I don’t shoot **but this is an old 2018 game’s PvP mode with preheld expectations that I’m ranting about, so probably not as relevant [/spoiler] [i]Alternatively[/i], if this is more of a cinematic/scripted sequence ([i]at/close to the end of a mission![/i]) where you keep buddy-o-pal safe, and maybe you have to fight on the mech [spoiler]I don’t know what kind of mech this is, my brain went straight for WH40k Warlord Titan whose upper half/top doesn’t move much beyond left and right and is slow/roughly stable enough to walk on. Second thought was an Evangelion which would not really be something you’d stand on in battle (or… ever I guess) though also not a two seater. Anything faster than a blimp at full speed wouldn’t really work well I guess…[/spoiler] then I’d be cool with it. Especially if said sidekick has been given moments to cement themselves in the player’s heart. Maybe just by being cool and having your back? —————— Ultimately, I’m unsure of the entire flavor of the game and how baked it is around the ground play. If it’s a majority, then probably best to keep it there in my opinion. If the game takes you (or could be optional) into different vehicles or gameplay styles/it’s not too weird to see a control scheme change, then yeah Mech fight time. Or maybe incorporate some of the ground play on the mech or with the mech? TL;DR Ground play with huemongoose mech in skybox. I rambled again…