Good evening everybody! This is Aifos coming to you alive from the Twilight City, and I've got a question to pose to you!
Let's say you're playing a video game, or a tabletop game, or an RP. For most of this game, you're a regular dude on the ground, with maybe a gun and a sword or two, maybe a few fireball spells or something.
At one point in the story, however, you have to fight a giant building sized monster, and to do that your allies role out a giant building sized mech suit to fight it. Your character isn't able to drive the mech suit because of some convoluted lore thing, but rather the character who usually takes the role of your sidekick is the one canonically driving. The mech suit also doesn't belong to you, so you can't customize it at all, but you are allowed to choose what weapons it has.
In this situation, would your rather the game let you control the big honking mech suit directly, for a big kaiju fight, or would you rather the game has you remain as your regular non-mech suit self, and the fight is instead about you doing something to support the mech suit from the ground?
[b]Tl;dr? Here's my point![/b]
-You play as person on ground for most of game.
-Big building sized monster fight, allies role out big building sized mech suit.
-You are not canonically driving the mech, nor does it belong to you, but you can sit passenger while your sidekick takes the wheel.
-Would you rather the game let you control the mech directly, or do something to support it from the ground with no change in your moveset?
I'm interested in hearing the reasoning behind your answers, so please explain if you can! :D
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Edited by Dragokin: 3/5/2025 7:15:41 PMI like the idea....my mind sees it like a RPG, resource management with a dash of Base building...whare not only do you got to consider the battle(enemies, where the fight is taking place) but also the support gear (repair kits ,extra ammo,recon drones deployed shields or air and artillery support) with the unique conflict of you vs the pilots and mech....like a hot headed or Melee types (recon and air support for when they get surrounded or stumble across snipers) unaware or glass cannons with hi cool downs (deployed shields and repair drones and barricades) a bit of base building to upgrade modify and expedite deployment of support, repair the mechs and baby sit the quirky pilots needs to improve the coordination management abilities you have over them while deployed.... Shields/barriers...[spoiler]Magic or si-fy there's lots of flexibility to implement Small scale barriers to protect weak points or have shaman's jam a gun on the mech with a hex or curse hindering power or cool down...even apply buffs for speed or attack...and the more there are focused on the same task the stronger the effects...[/spoiler] Walking APC[spoiler]if the mech is designed to have support....why not have the mech also behave like an APC (Armored personnel carrier) having emplacements for support and deploy troops and maybe light vehicles....[/spoiler] Having emplacements [spoiler]for the support crew or having the support crew assist with reloading or weapon swaps during the mechs "cool down" still could be an option for direct support player options for defensive and offensive play style... imagine riding the mech into combat strapped to a chain gun on its ankles... shooting down giant ticks while the mech is grappling a enormous ware armadillo...I like this game[/spoiler] Towers and cables [spoiler]If the mech is attached to the power supply via cable...the supply and mech could be deployed separately....then plugged in afterwards is a good opportunity for the support crew to defend while having a task to perform...the cable would probably need defending or repair being an obvious weakness (to me) not to mention the power supply being immobile (presumably) will also be a Target.....[/spoiler] Ride the mech (outside)[spoiler]..but a new idea squirreled across my brain..... shadow of the Colossus... but with mechs....a small anti grav belt and mag boots...the bot is your playing field assisting with mech repairs,reloads, jams and using weapons to keep giant claws or hands off the mech...[/spoiler] Escort support... [spoiler] Keep the small swarm types from disabling the mech...clearing out sniper types in the mechs blind spots or opposing artillery and shield generators to allow the big guns a clear line....I like the idea and has room for many player freedoms to support in different meaningful ways...[/spoiler]