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Destiny 2

Discuss all things Destiny 2.
Edited by Hux2yaDome: 3/11/2025 9:19:13 PM
16

Nerfing Smoke Bombs was a bad idea.

Smoke bombs were a check and balance system. Playing today...Titans and Warlocks are flying around and zooming with little to nothing keeping them at bay. Titans can slam or strike to which they take most of your health disorienting you for a quick mop up. Warlocks can freeze you from 15 - 20 meters with a melee where you can't move. Any time Hunters get anything not even good...just decent you cater to all the whiners who have abilities that are way stronger. If I can't slow someone with a smoke but they can disorient or freeze me...c'mon.

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  • So you're upset that a melee had too much going for it. More than anything titans and warlocks have. Smoke took away radar, blinded, weakned, disrupted, and slowed had area denial, two versions of wall hacks, reduced player movement, jump height, and suppressed abilities. Could stick to guardians and wall surfaces. Has lingering effects when you leave the smoke, also had radar manipulation. You could also make your self and others invis stacked for additional benefits with exotics and could bypass its entire cooldown dodging at a wall. This -blam!- has been broken for like over 5 years now. It needed it.

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