Having to deal non-lethal damage to send out Child of The Old Gods feels really frustrating. If you accidentally kill the enemy (that you chose at location anchor) the void boi does not activate, and now you've wasted time and have to try again.
I would much prefer it performed a single instant check, like the consumption of a weapon's Voltshot buff, and then head out to that location. Having to watch its (Child) reaction feels a bit like a combat distraction, especially since stopping to cast Rift is already a flow interrupt.
Thanks for reading
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My problem is that it won't go after anything more than 10 feet away from the player and when it does it finds a way to get stuck in the sealing or wall no where near enemies....
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They don’t deploy half the time in PvP. The overshield doesn’t either. They need to fix those things and give us our old Devour back. It’s absurd that Titans have a better Devour build Locks need serious PVP love. We have the same two builds and the same two exotics for years while the other classes go through season after season with new and broken builds. I don’t want to see Hunters and Titans gutted for balance either but instead creating some new powerful builds and exotics for Warlocks in PVP.
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It's been like that, the child has to "see it" in order to *be able* to go When you shoot at an enemy is it's command to go, or try to. Trust me I made this out last year, not getting fixed.
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I use the gauntlets that allow you to pick it up and re use it refreshing the timer each time you can keep re using it by the time it’s run out you got another rift ready anyway.
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It’s a little chaotic but that is meant to keep it from deploying at nothing if you kill the target.
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Heavily agree. Void soul needs to deploy immediately after shooting a target. I can't tell you how many times I've wanted to use void-soul & immediately remembered why i view it with such disdain. it doesn't matter what weapon you use, that child just won't let go of you. Things die too fast for it to detach from you. In PvP I'll get a person down really low & the void soul still won't leave me. Good ability for the most part, just inconsistent & not worth the frustration.
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For me it seems to deploy on the corpses of people I kill, definitely needs a targeting rework
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eliteg
FREELANCE or bust - old
Its erratic but it serves the class > I exclusively have been a void warlock in PVP for a long time. Similar to our crazy yet mostly effective melee your chances are with the nine. And truthfully in PVP I am ok because it stays in the area and as folks go by suddenly they are like wtf.. is going on.. lil tick damage.. I could never place it better it serves its purpose. Thats the charm of the class.. ability-wise in PVP we are where every other subclass should be brought too. Neutral gunplay class.. yet useful and non-1-hit abilities.. a simplistic 1 and done super (Vortex Nova) that can take out every other super (except that annoying swirling ice storm). PVE I usually main Arc-Lock (or the sunny icarus dasher when patrolling for movement) but when I did try out Briarbinds.. I found it pretty neat at least in Onslaught.. try to get as many children out there as you can, lol. Sow your royal oats. I think I've gotten 4 but 3 is very doable but you gotta manage the kiddos. No complaints with my kit except add Icarus Dash to every Warlock and you can compensate solar somehow. (Bring the rest of the kits in-line) -
Don't shoot red bars then. Just shoot any tier higher than that in the middle of a bunch of enemies. It's the same with jolt. If you get jolt on your weapon and apply it to a red bar who then dies instantly, you lose that jolt. Stick it on a tougher enemy and shoot him a few times and you get the full benefit.
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I hate how unreliable it is to proc. Some archetypes seem easier to deploy old god.
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TheLastBlackKnight
fusions should be banned in PvP :) - old
Don’t forget that it doesn’t always even launch regardless of what shot you fire, even when non-lethal. Especially annoying in PvP