Having to deal non-lethal damage to send out Child of The Old Gods feels really frustrating. If you accidentally kill the enemy (that you chose at location anchor) the void boi does not activate, and now you've wasted time and have to try again.
I would much prefer it performed a single instant check, like the consumption of a weapon's Voltshot buff, and then head out to that location. Having to watch its (Child) reaction feels a bit like a combat distraction, especially since stopping to cast Rift is already a flow interrupt.
Thanks for reading
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eliteg
FREELANCE or bust - old
Its erratic but it serves the class > I exclusively have been a void warlock in PVP for a long time. Similar to our crazy yet mostly effective melee your chances are with the nine. And truthfully in PVP I am ok because it stays in the area and as folks go by suddenly they are like wtf.. is going on.. lil tick damage.. I could never place it better it serves its purpose. Thats the charm of the class.. ability-wise in PVP we are where every other subclass should be brought too. Neutral gunplay class.. yet useful and non-1-hit abilities.. a simplistic 1 and done super (Vortex Nova) that can take out every other super (except that annoying swirling ice storm). PVE I usually main Arc-Lock (or the sunny icarus dasher when patrolling for movement) but when I did try out Briarbinds.. I found it pretty neat at least in Onslaught.. try to get as many children out there as you can, lol. Sow your royal oats. I think I've gotten 4 but 3 is very doable but you gotta manage the kiddos. No complaints with my kit except add Icarus Dash to every Warlock and you can compensate solar somehow. (Bring the rest of the kits in-line)