Bug: Catching Threaded Spike Prioritized Over Grapple Melee
PC
PLATFORM: Steam
ISSUE: When you throw a threaded spike on Hunter and then use grapple and attempt to melee as the threaded spike is coming back to you, you catch the spike instead of grapple melee-ing
REPRO STEPS:
1. Use threaded spike
2. Grapple melee as the spike is coming back towards you
This was tested with various settings all to the same result.
Uncharged + Charged melee seperate hotkeys (note you can only grapple melee with the uncharged melee in this circumstance, but catching occurs regardless) - OCCURS
Only auto melee bound - OCCURS
This also occurs both on Prismatic and Strand. Prismatic has another issue where catch is prioritized over throwing another threaded spike while transcendent (since it recharges so fast). Similar issue since it's prioritization-based.
ACTUAL RESULT: Mid grapple, you catch the threaded spike instead of grapple melee-ing.
EXPECTED RESULT: When grappling, you prioritize the grapple melee, rather than catching the spike and then landing in front of enemies defenseless or killing your momentum entirely.
LINKS: Here's a vid of it: https://youtu.be/99KJ9U2UHTU
NOTES: It is REALLY annoying when playing strand hunter :( . I will love you if you fix this again.
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