The chest hitbox is not reflected properly by the weakspot visual.
Their animation canceling needs to be fixed
Their projectiles clip through surfaces and hit when they shouldn't.
Their grab attack catches you out of mid air
Their grab can glitch and lock you into third person with complete loss of control
If interrupted when grabbing a player, they randomly ignore the stagger and animation cancel into a slam with no wind up, resulting in situations where a player would've been better off being drained and released.
*Tormentors are a challenging and fair enemy unit when things DO work as intended though.
-
The thing that bugs me most about Tormentors are their tracking projectiles. I swear those things have Truth rocket level tracking. When I was doing solo Expert Nether, I had to face that guy in the third round. Thought I found a good training spot where he couldn’t get me. I watched him miss three rounds of projectiles, and then 10 seconds later, I got hit by the shots he missed raining down from the sky and got deleted. Happened several times to me.