The chest hitbox is not reflected properly by the weakspot visual.
Their animation canceling needs to be fixed
Their projectiles clip through surfaces and hit when they shouldn't.
Their grab attack catches you out of mid air
Their grab can glitch and lock you into third person with complete loss of control
If interrupted when grabbing a player, they randomly ignore the stagger and animation cancel into a slam with no wind up, resulting in situations where a player would've been better off being drained and released.
*Tormentors are a challenging and fair enemy unit when things DO work as intended though.
-
[quote]The chest hitbox is not reflected properly by the weakspot visual.[/quote] It does. Shoot the yellow. Is it hard to hit? Yeah, definitely. [quote] Their animation canceling needs to be fixed [/quote] They only cancel animations if interrupted. [quote] Their projectiles clip through surfaces and hit when they shouldn't.[/quote] They have tracking that’s too aggressive, but they’re not clipping through stuff. [quote] Their grab attack catches you out of mid air [/quote] Being in the air doesn’t mean you’re safe. [quote] Their grab can glitch and lock you into third person with complete loss of control[/quote] Never seen this ever happen. [quote] If interrupted when grabbing a player, they randomly ignore the stagger and animation cancel into a slam with no wind up, resulting in situations where a player would've been better off being drained and released. *Tormentors are a challenging and fair enemy unit when things DO work as intended though.[/quote] Also never seen this happen. The biggest bug I do see with tormentors is their drain no longer dealing damage.