The chest hitbox is not reflected properly by the weakspot visual.
Their animation canceling needs to be fixed
Their projectiles clip through surfaces and hit when they shouldn't.
Their grab attack catches you out of mid air
Their grab can glitch and lock you into third person with complete loss of control
If interrupted when grabbing a player, they randomly ignore the stagger and animation cancel into a slam with no wind up, resulting in situations where a player would've been better off being drained and released.
*Tormentors are a challenging and fair enemy unit when things DO work as intended though.
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Their projectiles go through everything in the room. There is no cover, not even behind a barricade! [quote][/quote]