The chest hitbox is not reflected properly by the weakspot visual.
Their animation canceling needs to be fixed
Their projectiles clip through surfaces and hit when they shouldn't.
Their grab attack catches you out of mid air
Their grab can glitch and lock you into third person with complete loss of control
If interrupted when grabbing a player, they randomly ignore the stagger and animation cancel into a slam with no wind up, resulting in situations where a player would've been better off being drained and released.
*Tormentors are a challenging and fair enemy unit when things DO work as intended though.
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My strategy with tormentors is to strafe a lot when you get the cue that he’s going to jump up and do his slam. I find jumping to the left or right gets me out of the attack zone better than backpedaling. When it comes to the range attacks I jump out of the way, if I’m at range. When he shoots the projectile at me is when I jump. Some classes are much easier to do. When he goes to do the grab move, he’ll turn reddish. That’s when I jump to a higher area that he won’t get to. There are some things he won’t jump to.