To be moved into the DCV and never come back. EVER. It’s time consuming beyond farmable. So far I have 0 clears using fireteam finder. Mind you I’ve played with crazy good PvE players and some terrible ones for this strike. This tells me that players are very challenged by this strike and need some strike team master PHD to make it through. Also that second encounter. WTF! Who thought 12 crystals was just enough to pass as fun. No! It just takes more of our time. Half of that would be 100s of times better. Also the amount of one shot bullshhh is annoying AF.
I don’t know about everyone else but I constantly hear people say the same thing about all the Battlegrounds; haven’t you Bungie? Maybe you need to run a bunch of FT finder runs to hear all the complaints. I use to think people were just being babies but now I think I have to side with them. I’m just tired of the BS.
While I’m ranting; why is it that every time the Slammer is the weekly Vanguard weapon; it falls on a crap strike. What gives?! Would love to farm for the two rolls I want but the strikes are just so dame time consuming.
Vault the strike and give the Slammer a farmable strike. And don’t you dare do it on a week I can’t farm. Don’t you dare.
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GM have been ridiculous since act II, my guess is Bungie is trying to reward active communication, meta load-out and support role. Which is a crapshoot when you are using FTF. In the last room, second boss phase, the spears spawn 6 feet in front of the boss waiting to wipe you in one shot. Even when I managed to grab the spear and ran I was still shot mid-air behind cover. Again Bungie, there is a fine line between: challenging and frustrating. Stop going for the easy solution of just scaling everything stronger it just ends up in a non sense where 99% of the time we just spin the wheel of FTF hoping that by the draw of luck this time we’ll win. Don’t make GM easy, but connect through FTF and play with a few randos like us and let us know if you still think it works as intended.