JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Ferus Lux: 3/27/2025 2:28:01 PM
19

Tormentors are mechanically inconsistent.

The chest hitbox is not reflected properly by the weakspot visual. Their animation canceling needs to be fixed Their projectiles clip through surfaces and hit when they shouldn't. Their grab attack catches you out of mid air Their grab can glitch and lock you into third person with complete loss of control If interrupted when grabbing a player, they randomly ignore the stagger and animation cancel into a slam with no wind up, resulting in situations where a player would've been better off being drained and released. *Tormentors are a challenging and fair enemy unit when things DO work as intended though.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I agree with all of this, but my only push back is tormentors should be able to grab you in mid-air if it’s still within range of their grasp. If you’re attempting to flee and just get a little higher than a bunny hop - you messed up and got got. With all these criticisms listed, I still really enjoy tormentors and still think brigs, tormentors, hive-guardians, etc. are far superior to the boring champions we had prior to them.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon