The chest hitbox is not reflected properly by the weakspot visual.
Their animation canceling needs to be fixed
Their projectiles clip through surfaces and hit when they shouldn't.
Their grab attack catches you out of mid air
Their grab can glitch and lock you into third person with complete loss of control
If interrupted when grabbing a player, they randomly ignore the stagger and animation cancel into a slam with no wind up, resulting in situations where a player would've been better off being drained and released.
*Tormentors are a challenging and fair enemy unit when things DO work as intended though.
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"The chest hitbox is not reflected properly by the weakspot visual." Fair. "Their animation canceling needs to be fixed" Never encountered it but sure. "Their projectiles clip through surfaces and hit when they shouldn't." It does have sharp tracking. Always has. Though if it's coming through visual walls......they're probably not solid. Which isn't just a tormentor issue.......it's a design issue. "Their grab attack catches you out of mid air " If you're in range. Naturally it should. "Their grab can glitch and lock you into third person with complete loss of control" Seen this happen. It needs fixing. "If interrupted when grabbing a player, they randomly ignore the stagger and animation cancel into a slam with no wind up, resulting in situations where a player would've been better off being drained and released." Bad luck of the draw but they function correctly afterward right? They've been out for some time now. Much like champions. The knowledge out there is available.......all I've got left to add is. If you're up close and personal deliberately.......that's a very bad idea.