I don’t understand how this is still a problem. Void Warlocks (and Void in general) have some of the most restrictive, inflexible champion counter options in the game, and it’s been this way for years.
Void can technically stun Barrier and Overload champions through Volatile Rounds and Suppression. But in practice, the way you access these effects is clunky and extremely limiting from a buildcraft perspective.
Volatile Rounds only come from Echo of Instability, which gives Volatile Rounds for 11 seconds on a grenade kill. That alone creates several problems:
- You can’t preemptively stun Barriers: You have to wait for them to put their shield up, and by that point your Volatile Rounds might already be gone.
- You’re locked into Void weapons: This restricts your weapon choices and prevents synergy with artifact mods that allow multiple champion counters.
- You need a grenade kill: If your grenade fails to secure the kill or the Barrier champion is the last enemy alive, you’re out of options.
This also makes it nearly impossible to use Suppressor Grenade, your only Overload solution—unless you want to forgo Volatile Rounds entirely.
- Suppressor Grenade is, somehow, the only way to apply Suppression through abilities
- It has one of the longest cooldowns in the game.
- Suppression simply doesn't synergize with the class.
- The grenade bounces and is easy to miss against teleporting champions like Overload Captains, making it unreliable to nearly impossible to hit consistently.
Meanwhile, every other subclass has multiple options:
Solar
- Radiant can be triggered by melee, weapons, class abilities, or proximity.
- Works with all weapon types and can be extended with fragments.
- Scorch and Ignition are widespread—most Solar abilities contribute.
Arc
- Jolt is accessible through melees, grenades, and weapons.
- Blind has its own low-cooldown grenade and many sources.
Stasis / Strand
- Both have hard CC that disables champions without needing a specific interaction.
- Freeze and Suspend functionally bypass the entire system.
Voidlock doesn’t get anything like that. You either build around grenade kills with Void weapons—or you don’t get to play the game’s core PvE mechanics.
And even then, it only covers one champion type.
That’s not a meaningful choice. That’s an artificial limitation no other subclass suffers from to this degree.
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The worst part? There are obvious, low-effort solutions:
- Make Weaken stun Overload champions instead of requiring Suppression. It’s already a Void staple.
- Add a Void melee that applies Suppression. Even a toned-down version in regards to PvP would offer some flexibility outside grenade slots.
- Let Echo of Instability trigger on grenade hit, not just kill. Brings it in line with other subclass keywords that apply on contact.
Any one of these—just one—would drastically improve Void’s viability in champion content without making it overpowered.
It’s baffling that none of this has been addressed.
It’s been years.
- Still no additional fragment for Volatile Rounds.
- Still no other suppression options.
- Still no synergy within the class.
- Still no reason this should be acceptable.
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TL;DR: Void Warlock champion support is outdated, inflexible, and underdeveloped. And it’s been this way for far too long.
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"your only Overload solution" Secant Filaments