Why do Hand Cannons need so much range? They should do zero damage outside 30m. Invisible hunters are camping the back of maps sniping with hand cannons. Ace, Igneous, Crimils dagger, steady hands, etc... all outgun most scouts rifles easily. Scout rifles shouldn't absolutely wreck hand cannons from outside 30m.
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the four most used archetypes in ascendant comp right now are lightweights 140 hand cannons 260 scouts and 120 hand cannons in that order. go farm yourself a precision instrument 260 scout and learn how to play the game and stop complaining. I personally only have used two primary weapons pushing from 10k to 15k in comp, the base redrix roll so i can abuse zealots and precision instrument fang of ir yut. it literally kills at pretty much any range in 0.7 seconds and 0.9 seconds if you derp a bullet. in other words skill issue.