I don’t understand how this is still a problem. Void Warlocks (and Void in general) have some of the most restrictive, inflexible champion counter options in the game, and it’s been this way for years.
Void can technically stun Barrier and Overload champions through Volatile Rounds and Suppression. But in practice, the way you access these effects is clunky and extremely limiting from a buildcraft perspective.
Volatile Rounds only come from Echo of Instability, which gives Volatile Rounds for 11 seconds on a grenade kill. That alone creates several problems:
- You can’t preemptively stun Barriers: You have to wait for them to put their shield up, and by that point your Volatile Rounds might already be gone.
- You’re locked into Void weapons: This restricts your weapon choices and prevents synergy with artifact mods that allow multiple champion counters.
- You need a grenade kill: If your grenade fails to secure the kill or the Barrier champion is the last enemy alive, you’re out of options.
This also makes it nearly impossible to use Suppressor Grenade, your only Overload solution—unless you want to forgo Volatile Rounds entirely.
- Suppressor Grenade is, somehow, the only way to apply Suppression through abilities
- It has one of the longest cooldowns in the game.
- Suppression simply doesn't synergize with the class.
- The grenade bounces and is easy to miss against teleporting champions like Overload Captains, making it unreliable to nearly impossible to hit consistently.
Meanwhile, every other subclass has multiple options:
Solar
- Radiant can be triggered by melee, weapons, class abilities, or proximity.
- Works with all weapon types and can be extended with fragments.
- Scorch and Ignition are widespread—most Solar abilities contribute.
Arc
- Jolt is accessible through melees, grenades, and weapons.
- Blind has its own low-cooldown grenade and many sources.
Stasis / Strand
- Both have hard CC that disables champions without needing a specific interaction.
- Freeze and Suspend functionally bypass the entire system.
Voidlock doesn’t get anything like that. You either build around grenade kills with Void weapons—or you don’t get to play the game’s core PvE mechanics.
And even then, it only covers one champion type.
That’s not a meaningful choice. That’s an artificial limitation no other subclass suffers from to this degree.
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The worst part? There are obvious, low-effort solutions:
- Make Weaken stun Overload champions instead of requiring Suppression. It’s already a Void staple.
- Add a Void melee that applies Suppression. Even a toned-down version in regards to PvP would offer some flexibility outside grenade slots.
- Let Echo of Instability trigger on grenade hit, not just kill. Brings it in line with other subclass keywords that apply on contact.
Any one of these—just one—would drastically improve Void’s viability in champion content without making it overpowered.
It’s baffling that none of this has been addressed.
It’s been years.
- Still no additional fragment for Volatile Rounds.
- Still no other suppression options.
- Still no synergy within the class.
- Still no reason this should be acceptable.
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TL;DR: Void Warlock champion support is outdated, inflexible, and underdeveloped. And it’s been this way for far too long.
English
#destiny2
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I think it really goes to show that the Champion system is kinda outdated at this point. Sure, every subclass (except Void) has easy access to anti-champion capabilities but I feel that fighting champions has gotten stale at this stage in D2’s cycle. Personally, I think if they would replace champions with more unique mini-boss like combatants it would really elevate gameplay and could promote build diversity within the community. I think the most recent example I can think of is the new Taken we fight in the Nether and Court of Blades. Swapping around abilities and even adding elements like Strand to their kits is way more interesting than stunning a champion for the umpteeth time to date. Sure, the Taken aren’t hard to kill but imagine a Taken Knight that would combine the blight attack from the taken captains and add some kind of strand ability to it. Like the blight hits you and breaks apart like a shackle grenade. It could do something we’ve seen like suspend us or it could do something new like tie us to the ground instead. Just making some new enemies that really shake up the gameplay is something that, I think, Destiny really needs right now. Hey, why not make some Hive Guardian Thralls? I wanna see one shoot across the sky and blow me up in a glorious hivey Thundercrash. Or make some of the Dread combine both Stasis and Strand so that they’re like this hybrid subjugator that stands out from the Subjugators we have now. Instead of slow, freeze. Instead of suspend, maybe a harsher unravel? I think doing something like this could then make way for our abilities to get a bit more love and branch out from just having a buff, debuff, and anti-champion capability. Like, what if they added a way for some abilities to cancel each other out? Void could suck away a Strand suspend, solar could burn away Stasis and vice versa Stasis could freeze fire. Could be a way to see more interesting abilities on our enemies too. Am I daydreaming so much that I thought this up? Perhaps. Is Bungo gonna do it? Nope. But a fan can only give feedback and ideas. Not much else lol.