Why do Hand Cannons need so much range? They should do zero damage outside 30m. Invisible hunters are camping the back of maps sniping with hand cannons. Ace, Igneous, Crimils dagger, steady hands, etc... all outgun most scouts rifles easily. Scout rifles shouldn't absolutely wreck hand cannons from outside 30m.
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Scouts need a serious Pve buff, I understand they don't want pve to become a Duck Hunt sim, where you sit 3 km away and just shoot, but honestly why have that archetype of guns in the first place if it's useless then?