Maybe ya'll were looking at the narrative tuning, so difficulty might've slipped under the radar, but this seems a lil too easy.
I liked the Liminality GM, if for only the reason that it TRIED to be difficult. Mechanics were retuned, timing got tighter, that was a good time.
Maybe there wasn't as much time to spend on this strike, but I was kinda hoping it would follow some trends Liminality looked like it was setting for the future.
Just my 2c though.