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4/4/2025 6:36:27 PM
27

Bring back crafting

Why cant we have crafting, and shinies?

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  • 1
    There are so many idiots who think this is a good idea…. There’s a reason why the stopped it people…

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    • Edited by Ogma: Destroyer of Worlds: 4/5/2025 8:00:30 PM
      No bad luck protection anymore means the game has reverted to a state in which it’s basically the only game you play if you want to fully get everything you want from it. That is too big of an ask, especially after having built in bad luck protection for seasonal weapons for 3+ years. So I’d rather just not play at all. It’s wild that they thought we needed crafting from seasonal weapons removed. Up through Echoes it was: Craftables: Seasonal, raids, most destinations, occasional reissues Non craftables: Vanguard ops, nightfalls, crucible, iron banner, trials, world drops, dungeons, events, most reissues It was already pretty one sided, but sure take away crafting from the temporary weapons. Take it away from the cyclical new weapons that gave us the ability to experiment on demand while we chased all those RNG weapons.

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    • Advice to all people who hate RNG, Just don't grind. Some people love gambling and that's fine. [b]But[/b], it is not fair that the game itself is locked behind RNG. You can't ignore the fact that the loot is also the gameplay.

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      • Crafting is the ultimate bad luck protection and definitely should be more available...and have a way to add more perks if you put in the work...

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      • 100% agree. I stopped playing shortly after crafting was dropped. No crafting was a big reason why. Just started playing again. Don’t even look at drops now. I just auto delete.

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      • I don't get why the seasonal stuff isn't craftable but all the raids are like shouldn't that be the other way around. This season is one of the few that the weapons are actually decent with builds and the artifact most seasonal gear was either useless or very niche to use

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      • I second this motion. Crafting was the whole reason I played seasonal activities. Now that we're relying on Bungie's perk-weighted rng, and we have to sacrifice vault space for every roll we're lucky enough to get that we wanna keep, seasonal activities just don't feel worth it, and I've had no motivation to play them at all this season or last season, outside of doing story and getting the Barrow Dyad catalysts this season. Bungie took away crafting to try and force people to grind more, so their numbers would look good to investors, but all it's done is drive more people away from the game, and take away our motivation to play.

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        • YES PLEASE! But Bungo says nope, and then they sit back and wonder why player time keeps dropping and dropping and--- It's almost like they want us all to quit so they can ruin something else coughmarathoncough. Bungo [b][i]NEVER [/i][/b]going to play Marathon get over it and get back to Destiny!

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          • Agreed. Crafting gave a great alternative for players who both don't have the time for shinies and didn't want to deal with Bungie's terrible system that many players believe still has weight gate active. For those who complain and say crafting ruined the game, they seem to not think about the fact that crafting is optional. They can still grind out their god roll and, in raid cases, they can get their shinies from Master. An issue with that however is that a lot of these players who had been begging for the game to be harder are also the ones who don't even do Master Raids. Feels like a bunch of hypocrits if their reason for that is because Master Raids are too hard. On top of all of that, the point of the game shouldn't be on a priority of difficulty as that should be optional. The whole point of a game is for it to be fun in whatever way the player wants. If the only way to get good gear is locked behind the worst content in the game, then that explains why majority of the playerbase left. Well, besides the factor of a crap ton of bugs, terrible game management, and one of the worst kinds of CEOs in the business.

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          • I third this motion crafting is a key component to many good RPGs I hope the gun rework includes this and it just hasn't been announced yet

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          • I agree. When some of these 5/5 rolls can take over 3000+ hours to get the drop, something needs to change. If they don’t bring crafting back, then at least give us the option of selecting 4 perks in each column as a way of focusing the perk pool and increasing the drop chance to something actually reasonable. I want to use the weapon, not spend all my time hunting for it only for something else to come out and render it useless a season or two later.

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          • 12
            I love how every argument against crafting sounds like: “but noooooo I won’t feel special anymore having the god roll because I have no life outside of destiny and all the people with jobs and other responsibilities can get it without relying on RNG 🥺🥺🥺”

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            • I don't really care about crafting either way but I don't see why seasonal weapons that are only available for a limited time aren't able to be crafted anymore. Like raid weapons are but those weapons will always be available( unless bungie decides to vault again)

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            • crafting ruined the game

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              • Edited by Obi-Juan: 4/5/2025 1:55:52 AM
                You have crafting, in raids. Seasonal/episode stuff takes half the amount of time and people raids take so you don't need crafting. It makes sense in raids since they are a big commitment and most importantly, they are VERY unrewarding so crafting makes sense. Seasonal activities give you a decent amount of loot for the amount of time they take. You can easily come out of the nether with like 10 weapons for 20 minutes of work. Raids you're lucky to get 1 weapon from a single 1 hour+ clear since you'll probably get armor pieces. Shinies exist in expert nether and expert court of blades.

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                • Might as well. Marathon will fail big time.

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                  • Who wants a destiny horror movie where everyone dies ?

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                  • 0
                    No, crafting destroyed any kind of incentive for playing the game, especially pve related content. Simply turned it into a boring grind for 5 red borders and made it mind numbingly boring.

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                    • yeah agree, when they add the tier system crafting should be a thing ,ofc they shuld remove the enhancing option from crafted weapons

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                    • Stay gone crafting

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                    • You don't have god rolls of regular versions with the Tome dropping 5 weapons in addition to the ridiculous number of chests scattered around? You can also enhance the regular versions.

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                      • We got a pretty generous means to focus seasonal, why do we need crafting?

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                        • YOU GOT SHI9NIES. Crafting was not a good thing for the game. It was a stop gap measure to deal with the issues of too many perks, too many useless perks and perk combinations. Now, they have not fixed the core issue, but they took crafting away to get you to play more. Not really working, but it is what they did. Crafting in this game sucked compared to other games. Crafting did not SOLVE permanently any issues. Crafting should not be implemented back into the game unless they fix the real issues first.

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                          • Cause Bungie said no.

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                            • No

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                              • [quote]Why cant we have crafting, and shinies?[/quote] Crafting weapons exist in game right now.

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