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Destiny 2

Discuss all things Destiny 2.
Edited by 123TheCloop: 4/2/2025 4:29:34 PM
64

DONT EVER design Barrow Quast again (whoever was in charge of this)

This quest is arguably the worst quest introduced. I liked the fact we didnt need to constantly do an exotic mission run to unlock stuff but having rng on top of rng on top of specific loadouts in matchmade activities is just piss poor game design and promotes toxic lobbies. Yes lets run SMG/Auto/LMGs for new strike, completely irrespective of the fact this hinders "you" but also hinders the other 2 randos who might not be on this step OR have already done this. having to find 4 worms (2 on each slab selected) in a zone that is RNG AND has RNG on whether toland even appears to get the damn drop needed to start the TL portion of this quest. Again by having RNG on top of RNG like this you have promoted people just burning through 1st area and leaving on 2nd because I sure as hell aint spending 30+ mins to go through 1st/2nd area to find out my RNG wasnt enough for RNGesus to spawn the area I need. great way to promote people leaving mid activity because they cba going past the 2nd area to see if the 3rd area is the area they need let alone if that area even spawned toland. piss poor quest design and whoever was in charge of this quest should NEVER touch quest designing again.

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  • What is pissing me off is collecting secrets to do a secret mission that by it's definition is unknown. I don't know if I have to look for something specific in one map or if secrets I've previously found count again if I find them again. So for example, if I've collected everything in The Fount, how do I know this? I don't want to waste time going round and round a region when I've already cleared it out. It says Dreadnaught Collector, 44 out of 50. Does that mean 44 unique secrets or can you nab the same secret 50 times? Then there's a Secret Triumph. How are you meant to know what that is? It's so nonsensical.

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