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Edited by Andy: 4/5/2025 3:50:45 PM
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Andy

Artifact setup needs to be a part of loadouts

As the title, this has been asked many times. It was of course part of it originally when the perks were armour mods and all could be unlocked so your mod setup was in your loadout. Ever since it changed to the 12 selection setup it has been incredibly annoying that whenever I make a loadout switch or change to an activity that needs a different artifact setup I need to manually change each one and of course remember which were needed for what each time. Just to make it clear not asking for them all to be active. Your loadouts should store and apply your selection of 12 per loadout.

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  • [quote]As the title, this has been asked many times. It was of course part of it originally when the perks were armour mods and all could be unlocked so your mod setup was in your loadout. Ever since it changed to the 12 selection setup it has been incredibly annoying that whenever I make a loadout switch or change to an activity that needs a different artifact setup I need to manually change each one and of course remember which were needed for what each time.[/quote] So you want to create loadouts every season?

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    • [quote]Ever since it changed to the 12 selection setup it has been incredibly annoying that whenever I make a loadout switch or change to an activity that needs a different artifact setup I need to manually change each one and of course remember which were needed for what each time.[/quote] The 1st artifact was a 12 selection setup, it was only a single season that allowed all 25 to be in use at the same time.

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      • Most of the artifact is set up for predetermined builds...with limited selectable perks they can see what players are using and have hard documentation on interactions for future perks on guns or subclasses...think of it as a live survey you are forced to take and lock in answers to best match your preferred play style...if it was always on there would be no engagement or feedback or testing interactions...

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        • Yes, yes it does.

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        • This old tortoise can’t remember what he had for breakfast, never mind which set of Artifact 12 mods work best with each element / activity / class? 😵‍💫 There are two simple solutions… 1. An Optimise ‘Best Build’ Button - which, when selected, automatically optimises your armour build from your gear held, both current and that held in the vault, and then applies the best Artifact mods, as appropriate. Weapon selection is suggested, though not automatically applied. 2. All Artifact Mods Active All the Time - so it matters not what loadout is used, or what activity or what class, whatever you’re doing, you’re covered and good to go! Obviously, for players that enjoy build crafting and creating specific loadouts / builds for specific activities…and those special artifice armour builds, these suggestions may not appear attractive…however, as the suggestions would be optional, they could skip them and carry on as before, as desired. As for the rest of us (the majority, I daresay), ie, those players that rarely do raids / dungeons / GMs or Trials / Comp - it would be a welcome addition indeed! ✅ Murphy, my ghost, agrees! 👻 That is all. Ease Springs! 🫡

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        • Edited by Obi-Juan: 4/5/2025 2:07:54 AM
          I'm pretty sure this is on their list of things to look at. But it's not an easy button they can just press. Took ages to get loadouts. Took ages to get an ingame LFG. I bet they're looking into it. Artifact used to be worse where you had to reset if you wanted to change anything. So they're clearly aware of its restrictions. Also people have mentioned wanting this enough

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