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4/5/2025 1:19:35 AM
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Smoke Bomb overly nerfed.

Before void 3.0 if you stuck an enemy guardian in the head with smoke bomb (of which you had 2 to choose from!) it was a kill at any resilience (it might have been with Khepri's sting I can't remember), after 3.0 you could stick a guardian in the face twice with smoke bomb and do less damage. The first nerf it received recently was to its duration, weakening Khepri's sting's exotic trait of sticking smoke bombs to surfaces and gaining melee regeneration. the 2nd nerf was to its ability to slow targets in its area of effect (in pvp). Smoke bomb and threaded specter have the same "messes with enemy player motion detector" effect. Threaded specter lasts 10ish seconds, has a health bar, deals more detonation damage and generates Threadlings upon detonation. smoke bomb's smoke deals negligible damage, no longer slows (in pvp) and lasts about 5-7 seconds in a very small area. I'm a titan main, but these nerfs feel really unfair to a subclass that doesn't even get to pick its melee.

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  • On everyone's soul we do NOT want smokebomb to be remotely good again. Keep it gutted, that -blam!- was not fun

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  • Smoke bomb did way too much and had way too much uptime for a grenade that does so much. It was the best grenade in the game and for some reason it was classified as melee that could wombo combo with an actual grenade and be refunded instantly by dodging ffs.

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  • Bro smoke bomb is still crazy good, yeah it doesn’t absolutely cool people anymore but it still weakens and literally gives you a free kill

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  • Dude. Void hunter is so good, if anything, smoke needs to be nerfed further.

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  • Edited by s: 4/5/2025 5:23:10 PM
    1
    smoke bomb after the nerf is still the strongest pvp melee in the game. it is the only melee in the game that unconditionally without any aspect or fragment or in game conditional does 5+ things. it blinds your enemy, it deals damage/zones off an area from your enemy, it pings/manipuates radar, it makes your enemy take increased damage, it can be stuck to surfaces like a mine with delayed/proximity activation, and it can be thrown the same distance as a grenade. no other melee in this game does that many things without needing an aspect or conditional to make it do more. so no this post screams skill issue. if anything void hunter needs more nerfs it is in the current meta as powerful as prismatic was before it got the nerfs it deserved last season.

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  • I think they didn’t nerf it enough, and by the way, they should also nerf the times that you have invisibility. It’s way too high.

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  • Bungie: Too many YouTube and Twitch Streamers complained about it so no. Check out Eververse

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    1 Reply
    • Smoke bomb can basically still win you a 1v1-1v2-and even a 1v3. It blinds, removes radar, and removes hud while weakening the target and while the dot isn't much (About 30 damage per a second) the initial explosion is still like 60+ damage giving a decent lead against a target/targets who can't see you even after they leave the smoke bomb (Blind lasts for 1 second after leaving, hud is gone for 1.5, radar is gone for like 2.5). There's also the fact any enemy or even objective that gets hit by it will disappear for all enemies. Basically guarantees they won't get any backup outside of clans.

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    • Yeah right the most OVER POWERED OVER USED class in the game was unjustifiably nerfed lol If anything that class need more nerfs buddy

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      • Edited by TBONE: 4/5/2025 9:22:34 AM
        “Smoke Bomb" ability grants invisibility, weakens enemies, and can be used for radar manipulation, area denial and damage over time making it a versatile tool. It lost the verb slow as it’s a STASIS verb not void. It has a low base cool down of 1:30. No other ability in the game makes a players screen go black in the real world. The void Hunter kit as a whole is the most used currently in PvP. It deserved the nerf’s as it was too strong for one thing to do everything.

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      • Void Crybaby Hunters

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      • Smoke bomb didn’t get overnerfed it got balanced theyres a difference

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