As the title, this has been asked many times.
It was of course part of it originally when the perks were armour mods and all could be unlocked so your mod setup was in your loadout.
Ever since it changed to the 12 selection setup it has been incredibly annoying that whenever I make a loadout switch or change to an activity that needs a different artifact setup I need to manually change each one and of course remember which were needed for what each time.
Just to make it clear not asking for them all to be active. Your loadouts should store and apply your selection of 12 per loadout.
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This old tortoise can’t remember what he had for breakfast, never mind which set of Artifact 12 mods work best with each element / activity / class? 😵💫 There are two simple solutions… 1. An Optimise ‘Best Build’ Button - which, when selected, automatically optimises your armour build from your gear held, both current and that held in the vault, and then applies the best Artifact mods, as appropriate. Weapon selection is suggested, though not automatically applied. 2. All Artifact Mods Active All the Time - so it matters not what loadout is used, or what activity or what class, whatever you’re doing, you’re covered and good to go! Obviously, for players that enjoy build crafting and creating specific loadouts / builds for specific activities…and those special artifice armour builds, these suggestions may not appear attractive…however, as the suggestions would be optional, they could skip them and carry on as before, as desired. As for the rest of us (the majority, I daresay), ie, those players that rarely do raids / dungeons / GMs or Trials / Comp - it would be a welcome addition indeed! ✅ Murphy, my ghost, agrees! 👻 That is all. Ease Springs! 🫡