Exotic class items are vault space hogs.
Please consider making them craftable.
We could sacrifice a specific roll and have it unlocked permanently at the crafting table.
A resource sink could be the enhancement of the exotic class item to allow togglable perk slots (level 1, 2 extra slots.. level 2, 4 extra slots?). This would free up character inventory space.
They would still remain as end game chase items, this would also allow players to track what specific rolls they have (this is difficult at the moment, third party tools exist just for this) and would free up a ton of vault/character space!
I think most players would strive to fill up the library of rolls (Division 2 crafting works this way - 100%ing the crafting bench was a fun little side quest).
Please.
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Oh and I was thinking more from collections then the crafting table. Maybe 2 drop downs. First choice decides what becomes available on your second column.