I feel like this aspect is supposed to let you live out your stealth assassin fantasy, and while it's fun in low tier content, it's pointless in harder content. Honestly I mainly only use it because it's the only void aspect with 3 fragment slots.
My thoughts:
Marked targets are now always the closest enemy to you or an enemy your looking at, when you go invisible.
Attacking from invisible, gives you a weapon/ability damage buff for 3 seconds. (50% for primaries and base melee. 20% for specials, grenades, and power melees. 10% for heavies, and supers) (Disabled in pvp)
Successful hunts generate the weakening cloud which let's you and your allies turn invisible. Passing through the cloud give ability energy and grants the damage buff for you and all allies who pass through the cloud.
These changes would fix a major issue which is the RNG of the marked target and make it feel meaningful to hunt these targets since it would give everyone a passive damage buff.
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Try it with gwisin vest and bastion. Thank me later
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I'm all for buffs, but I would think stylish executioner already fills the "stealth assassin" role, does it not?
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I think it needs another method of activation as well since it only works after you turn invisible, which for the most part can only be done with Trapper's Ambush (melee ability), Vanishing Step, or Stylish Executioner (requires killing a void debuffed targets, which On The Prowl doesn't technically count as such even though the mark is a "debuff" caused by void).
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How Id rework it: - Mark now needs damage in order to mark a target. Mark now falls off after 15s. This would buff it in PvE by allowing you to select your target. And rein it in slightly in PvP by limiting its synergy with 1-shot weapons. - Abilities deal increased damage against marked targets when used to exit invisibility. (+30%) A nice buff for PvE. This would boost your melee (charged and uncharged), grenade, and super damage. I’d also imagine it giving your uncharged melee void damage similar to Titan’s Knockout effect. Hard to utilize in PvP.
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Edited by Sunburn Seastar: 4/17/2025 6:49:21 AMI think those changes can help the individual player, but for a slightly more support oriented aspect most buffs are small enough and dissipate fast enough that it usually doesn’t help the team in a meaningful way in most situations. If they wanted to expand on its team utility and help it in a more open arena (not just hallways) it could: when an ally utilizes a smoke cloud and is near you (what near qualifies as near, I’m not sure, I’m thinking maybe double the radius of Well of radiance) an additional target is marked. (In PVP this just resets the timer on the initially marked target. In PVE you can have a max of 3 clouds active). That way it could have more aoe weakening comparable to void soul, and makes it quite a bit more accessible to your teammates.
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Don't set any expectations, PvP'ers are going to have Invisibility completely removed from the game before all is said and done.
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We got trolled hard with the marked enemy part, it's always the enemy alone or hiding behind some structures. However, it can be activated with out dodge, interesting secret builds.
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I just wish the subclass had an aspect that wasnt about going invisible, we don't need 4 of them