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4/16/2025 5:07:37 PM
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On the Prowl aspect needs a pve buff

I feel like this aspect is supposed to let you live out your stealth assassin fantasy, and while it's fun in low tier content, it's pointless in harder content. Honestly I mainly only use it because it's the only void aspect with 3 fragment slots. My thoughts: Marked targets are now always the closest enemy to you or an enemy your looking at, when you go invisible. Attacking from invisible, gives you a weapon/ability damage buff for 3 seconds. (50% for primaries and base melee. 20% for specials, grenades, and power melees. 10% for heavies, and supers) (Disabled in pvp) Successful hunts generate the weakening cloud which let's you and your allies turn invisible. Passing through the cloud give ability energy and grants the damage buff for you and all allies who pass through the cloud. These changes would fix a major issue which is the RNG of the marked target and make it feel meaningful to hunt these targets since it would give everyone a passive damage buff.

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  • How Id rework it: - Mark now needs damage in order to mark a target. Mark now falls off after 15s. This would buff it in PvE by allowing you to select your target. And rein it in slightly in PvP by limiting its synergy with 1-shot weapons. - Abilities deal increased damage against marked targets when used to exit invisibility. (+30%) A nice buff for PvE. This would boost your melee (charged and uncharged), grenade, and super damage. I’d also imagine it giving your uncharged melee void damage similar to Titan’s Knockout effect. Hard to utilize in PvP.

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