Is their connection faster? Are their controllers better? It's really to the point where it feels like every single one of them are cheating. How can the difference be SO bad. Are they cheating? Please explain like I'm 5.
Also if you (Bungie) can predict who is going to win the match before it starts then why doesn't everyone have a 50% win rate? Losing 10 matches in a row is a bad experience.
When I'm talking about matchmaking I'm mostly talking about control/iron banner.
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Edited by Magiscene: 4/18/2025 12:26:44 PMThere’s 4 factors at play here. Different hardware, connection type, location, and cross play. For the different hardware it’s gonna come down to the speed of the components usually the storage and cpu because some people are on old gen consoles with HDD even some people on pc have HDDs and you will feel it. For connection some people live in rural areas with no fiber or even copper so they have to rely on satellite or WiFi hotspots which drastically impacts the experience creating that McDonalds WiFi situation. The location factor doesn’t really matter too much these days because I play with people all over the world and don’t really experience too much latency but it’s still something to account for as the longer a signal travels the more latency it will have. Cross play for Xbox and pc doesn’t really have to many issues because they’re practically the same platform with slightly different os versions. PlayStation though is where the latency can be felt because of the extra conversion layers the connection has to jump through adding latency. Hopefully this helps just a quick summary. There’s way more to it but that gets into technical details and a few people already made a few great posts explaining that.
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There are players playing at different refresh rates. there could be ps5/xbx players with monitors at 120fps with next to no latency. This game is far more rewarding with high frames you get. The higher the frames, the more responsive your controller gets. So if you are playing against someone on a 1ms response time monitor on a console running 120fps with maxed out controller sensitivity… you would notice the difference of let’s say someone on a tv at 60fps and 30ms of input delay.
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Crossplay desync. About 3 years ago Microsoft upgraded their network & inturn it made everything gane coded before then, have desync between PSN & Xbox. It was addressed by Devs from cod & halo, they fixed it or released new games on new code, other games rewrote the netcode, bungie ignored it which I kinda understand as rewriting the whole game would take years. Both platforms see issues Vs the other, trust me on this, what you see we see too but with PSN players. It's actually far worse on Xbox because outside the US (US is pretty much 50/50 split) the split is around 85/15 in favour of PSN so every instance, lobby, tower, patrol zone, is almost always heavily PSN, so were you (if you're outside the us) see 1-2, maybe 3, Xbox players, we see 10-11 psn players nonstop. Also the way the coding works your own team desyncs too so your own team can be teleporting, blinking, invisible etc. It's the prime reason I all but stopped playing PvP, don't raid & leave heavy psn instances. I've learned to live with it i guess but the insufferable thing I can't get past is tower travel, if I fly to a pc tower I land in 20 secs, if it's PSN heavy I'm looking at 3-4 mins, if there's PSN fireteams there I can wait 10 mins so these days once I get to 1 min not landing I don't even look I just change character & re-queue & I 99% land in a brand new tower with like 2 players there in 15 seconds. I'm told the biggest issue causing this is that 50% of PSN players are on old gen, & this causes severe issues for everyone matching them, but I don't know how much it affects things.
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Cross play just doesn’t work great. You see PlayStation players complaining about Xbox and vice versa.
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Probably ximmers. That's pretty common.
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Stop doing drugs
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[quote]Is their connection faster? Are their controllers better? It's really to the point where it feels like every single one of them are cheating. How can the difference be SO bad. Are they cheating? Please explain like i'm 5[/quote] Some of them might be cheating, but majority are probably just a lot better than you. It's easy to call someone out for cheating just because they are much better than you, I don't think a lot of players realize how hard it is to tell when someone is actually cheating on console. (Unless they do obvious KBM things). Saying they don't miss isn't a metric to determine if someone is cheating, especially not on a platform that doesn't have Hackers. I am well above average and I can still barely tell the difference between an obvious cheater and someone who is just much better than me. Ask anyone with a little bit of common sense and they will agree with what I just said.
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It doesn't matter (the game prediction). If Combat Rating meant anything, I'd be winning 65% of my matches. My combat rating is 126. It says I'm top 35% in the crucible. Let me just tell you right now... I'm not. 🤣 I can go 5/7 days one week with a 1.5 - 2.0 daily KD, then the next two weeks in a row I'll have a <1.0 KD, and I'm getting just absolutely slayed, in last place, Every. Single. Match. And the people slaying me are people with a combat rating of like 70. I always catch crap for saying this, but I'm absolutely positive that Bungie uses DDA (Dynamic Difficulty Adjustments) in the crucible - Where if you're playing terrible and dying a lot for a while, you'll get boosted, until the algorithm says, "Welp, this person got to have their fun. Time to stop boosting them." And then you have a few days in a row again, where it goes back to feeling terrible for a while. I can definitely feel it when I'm "boosted". My radar is so crisp, and seems to detect people from further away, and my aim assist will feel so sticky that I don't even have to use the aim stick, I just have to use my move stick to strafe, and my reticle will stay perfectly on target, and every shot is a crit. But then once I've done well for a while, the game says, "Time to take his boost away." And then I play horribly for a while again.
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Edited by ben: 4/17/2025 3:50:00 PMAs someone on PC where its a pretty even split, I find it hard to tell. There are some blatant tells of someone being on Mnk like backsliding, snap skating, and hitting shots in the air, but just a regular good player not doing any flashy movement tech could be on any input. Some of the best players I know are on controller with 16+ sens with max sprint turn speed and just use low ADS sensitivity so they can move around quick and still have control over aim. There are third party controllers that are better due to lower latency etc but its marginal. You can say controllers with paddles/extra buttons (dualsense edge, xbox elite, scuf etc) are better but I would argue that they are kind of a gimmick, I had a paddle controller for years and they dont really let you do anything you cant do with a stock controller. The default button layout in this game is really bad imo and if you can get used to bumper jumper and/or puppeteer it is worlds better for pvp and lets you do everything with a stock controller. Id argue that bumper jumper is bare minimum.
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Connections been decent except guardian games supremacy.
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[quote]Please explain like I'm 5.[/quote] If you find yourself in a situation where *everyone* else is the problem. It's a you thing.
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Edited by Avvor: 4/17/2025 4:36:30 AMIt’s not connection it’s not cheating and it’s not controller at your skill level a lot of people are just better than u mate And bungie can’t predict who’s going to win accurately in the slightest P.s it sounds like you want everyone to have a 50/50 winrate with what you said in this post which is a dum af take
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Edited by Zodleon: 4/17/2025 3:18:16 AMI've honestly never made a point of paying attention to platform. [quote]Also if you (Bungie) can predict who is going to win the match before it starts then why doesn't everyone have a 50% win rate? Losing 10 matches in a row is a bad experience.[/quote] They can't, not really. Ppl are complicated, and have different playstyles, absolutely any measure of skill will be skewed and biased towards some kind of play style. One type could hard counter another in a way MMR doesn't account for, a player could be playing bad for the day or using "fun" weapons, which are less effective. That's not even accounting for sandbox or mode specific factors. [quote]When I'm talking about matchmaking I'm mostly talking about control/iron banner.[/quote] As for control, for some reason a lot of players are allergic to OBJs, especially lower skill players who think for some forsaken reason they are the slayers of the lobby. Until they immediately die and quit to dashboard.
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As a controller player on PlayStation I've found upping my sensitivity to 20 to improve my overall reaction speeds in the crucible. Ever since Bungie gave the option of 20 sensitivity I've immediately tuned to it and been playing it ever since. May be too fast for some but for me gives me more maneuverability across everything I do in destiny. Not sure what sens you are on but try upping it and adjusting the ads sens to work with the higher sens.
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How often do you play against pc player's compared to console players?