Comp, 3 x invis hunters.. trials, 3 x invis hunters... 6v6 atleast 3 invis hunters...
I wonder how come Bungie, the moment something breaks PVE it gets disabled right away, but when it comes to PVP where ppl literally can lose their minds over how poor pvp already is, but nothing is done, when something as stupidly OP as infinite invis is a thing, doesn't get disabled right away...
This meta is an absolute disgrace. Not only RDM *BIG part of the problem* but TLW AND Invis over and over again. It's a disaster. It's Fubar... 🤮🤮🤮
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It needs another pass, yeah. Maybe take a look at how TF2 does spy / invis. My idea: while invisible and for 0.5s after exiting invis, you do 25% less damage. While invisible you TAKE 10% less damage. This would stop a lot of the cheeky rotate off-radar and surprise attack the enemy while they have no idea where they are. And would also let invisibility serve as a more reactive ability to let you escape (like weave-walk-lite). You could still shotgun surprise attack someone and non-rapid-fire fusions would probably still work, but the solo rotating off-radar invisible guy couldn't pulse blast you immediately after getting an angle.