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4/17/2025 9:13:21 PM
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J-Wo

Lucent Hive are still overtuned in Expert Court

Here’s a clip of our team getting to round 11. We kill the first lucent wizard, but before we could crush the ghost, we got team wiped by the lucent knight suppressor grenade. Now how that grenade is not considered a super ability, I don’t know. Because no boss has ever insta died when I throw a suppressor grenade at them. Speaking of which, I thought the lucent hive knights were supposed to be disabled in expert mode? Or did I understand the 8.2.5.5 patch notes wrong? Despite the balance tuning, there are still issues with lucent hive in expert CoB. One of the worst is getting 6 shrieker bosses, constant add spawns, blinding blights, unstop ogres + arc shooting wizards. All in the same round!!! I propose the removal of the Ritual modifier, since it only appears with hive. It’s very buggy, the symbols are slow to appear and often obscured by the environment. The Bound modifier is also bad, because sometimes it doesn’t draw a boss towards you and their shields stay up. Either that or they literally hide behind cover while you’re in the bound circle. Not to mention the void spikes and isolate blight bombs that can spawn in the exact spot you are all supposed to stand. Please guys I’m begging you, the lucent hive still need to turned down quite a few notches!!!

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  • Ritual is the only one that really bothers me. It gets super bad with some modifiers. My least favorite is ritual and the one that punishes you for standing together (isolate I think). If you don’t have a well or a banner of war, or just some heavy form of healing and damage reduction it’s almost impossible on expert. Bound and other modifiers like constant cursed thrall are pretty bad but not quite as bad because the bosses are still able to be damaged if you separate them first. With ritual it literally negates the damage if you step outside the circle so surviving is so hard in some situations.

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