Dear Guardians,
I would like to share with you my overall frustration, thoughts and ideas I have regarding the Gameplay Design of Destiny 2 . I will do my best to be as brief as possible even if it is not easy without taking the time to explain... Happy reading!
[u]1. Seasonal artifacts[/u]
To be honest with you, the seasonal artifacts are a very big problem. This is an atrocious gameplay design. They are simply meta defining and they lock us with weapon types and subclasses for MONTHS (not days, weeks but MONTHS!!!).
This is terribly frustrating... What if I don't want to play these weapons/subclasses in Destiny 2 content (such as Nightfalls? Raids?) What if I would like to play something else than the ARC subclass this season? Do you see many players playing Solar this season? Absolutely not because ARC is completely broken and there is no way you can compete with other subclasses in terms of overall damage/DPS/survivability.
This is okay for a couple of days/weeks but after I am getting fed up and would like to have fun with other builds without falling behind the meta.
--> The seasonal artifacts should be either removed or must not define a meta with very limited choices for months! How many additional months do we have to wait now until we get the new D2 explansion?
[u]2. Weapons design[/u]
(Another very frustrating topic). Destiny 2 is all about Weapons and the time you invest to get them with the right perks combination. Unfortunately there is nothing regarding the overall customization. Why don't we have a system where you can invest time on your lovely weapons to unlock new skins, new optics, custom attachments based on time/kills/difficulty, etc... Call of Duty and Battlefield are amazing games for weapons customization.
We can have a "Trial" with many challenges to overcome. If we succeed, we get a reward to enhance/upgrade our weapon. Also, we could even have another system to invest time by playing activities to add specific spells to our weapons (lifesteal, bleeding, poison, etc...)
Why do we have to rely on the Season Artifact weapons to play against Champions? Why don't we have a system where we can infuse our beloved weapons to give them anti-champion capabilities instead? We could use The Relic for example where we infuse the [u]Weapon Mag[/u] with an Ascendant Alloy to give extra capabilities. We can also use Banshee-44 to infuse the weapons temporarily (let's say a couple of hours) in exchange of resources we would have to farm.
I am so sick of spending hours/days/weeks farming weapons and leaving them in the vault without touching them anymore because of the sunsetting system and seasonal artifacts. Over the past 7-8 years, we have enough weapons. Just give us the possibility to invest more time on what we already have.
[u]3. Destiny 2 content[/u]
Over the years, you guys have provided a very big amount of amazing content. But why did you decide to trash everything? Why are all the seasonal events vaulted? Why don't we have a system where they are all playable again following a daily rotation (for example)? This could be a good opportunity to have fun, bring back all the old weapons and putting a system in place to enhance/upgrade them and make them up to date (in exchange to additional resources collected from these activities).
[u]4. Raids[/u]
Destiny 2 could be so much better if every player could access and play the full content. The raids are too restrictive. They must be more INCLUSIVE! Why don't we have LFG/matchmaking raids where the difficulty is drastically reduced so everyone can have fun without having a clan, a microphone and following a stressful strategy? Let's make it more accessible for casual players. Leave the Expert Weapons to a harder difficulty where you need to be on voice and have "shiny weapons" for the hardest raid difficulty.
This is just a non sense. I would love to have fun with other 5 casual guardians, with 0 stress and 0 microphone and being able to play the raid content and farm the "normal weapons".
[u]5. Training place / Firing Range / Practice[/u]
Why don't we have at The Tower a place where we can practice our DPS and try builds? How is this possible to miss this? Destiny 2 is also all about builds and optimizations. Why cannot we have simulations to practice our DPS, survivability against elites, improving our overall skills. Same thing for PVP: why we don't have a system (Firing Range) to practice our AIM? This is just a nonsense...
For the DPS practice, we can have a built-in gauge to tell us how much we dealt on the practice boss.
[u]6. Exotics & Cosmetics [/u]
I am a bit fan of cosmetics and I like spending time on making my character look good. This is frustrating when you don't have an exotic armor which cannot match an existing set. Let's give us the possibility to transmog the exotic armors to an existing legendary set as well. So we have both options.
Another frustration... why cannot we apply shaders to exotic weapons? Who decided this? Same with legendary weapons, we should be able to infuse them to give them anti-champion capabilities for all of them.
[u]Conclusion[/u]
Destiny 2 is not in a good state in terms of player base and needs something fresh. I wanted to share with you a few topics I had in mind to improve the overall player experience. The new armor sets coming is a good thing but I really expect drastic changes regarding to the D2 vaulted content + weapons design. STOP having a system where everything becomes rubbish!!!! (weapons, content, builds, subclasses, etc.)
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