Why are teleporting enemies, in a solo activity, still a problem? I'm not talking about enemies that teleport as part of their moveset, I'm talking about exploding shanks teleporting on top of my head in a solo lost sector, why is this still a problem? and more importantly, why is it a problem in a solo activity where p2p desync can't possibly be an issue?
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Hi there, Thanks for reaching out. At a glance, this sounds like an issue affecting your network. To that point, we recommend reviewing our [url=https://help.bungie.net/hc/en-us/articles/360049496531-Network-Troubleshooting-Guide]Network Troubleshooting Guide[/url] and [url=https://help.bungie.net/hc/en-us/articles/360049024092-Optimizing-Connections-Improving-Latency-and-Packet-Loss]Optimizing Connections[/url] page to explore potential fixes. That said, if you're certain this isn't latency-related, please try to capture a video of the issue occurring. Once you have one, you can upload it to a public video hosting site like YouTube, and we'll be sure to take a look.