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Destiny 2

Discuss all things Destiny 2.
5/14/2025 1:24:19 AM
1

How To Mitigate Desire For / Reliance On Crafting

1. All weapons roll with 3 Barrel and Magazine perks by default. 2. All weapons roll with 2 perks in the 3rd and 4th column by default, with up to 5 in each column under special circumstances. 3. Create a "reroll masterwork" option like the weapons from year 1 had. 4. Make attunement always guarantee that the weapon you've selected drops. 5. Increases the number of drops globally, or at least for most activities. Only receiving one random weapon roll after a roughly 20 minute activity is too low. This problem is obviously worse for Adepts. 6. For Dungeons and some destinations, encounters / activity completions should always drop at least one weapon. Armor can drop secondarily. This won't hurt anything. 7. A bit out there, but a system to reroll perks would be cool. This kinda defeats the purpose of random rolls, but if it costs a lot, or is not super costly and has limited uses, that stops players from exploiting it.

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  • The desire for crafting won't ever be fully gone, when we still have seasonal weapons you can't farm after the year ends, the chance that bad perks can become good, limited vault space, a terrible rng loot system that Bungie chooses to implement focusing over improved drop rates (which is debatable), and finally perk weighting mistrust. I think crafting best serves the roll of seasonal weapons, however an incentive for players to keep doing the activities would be adepts/shinies etc.

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