I'm tired of the rng melee doing anywhere from 105 damage to 32 damage. Making most case scenarios a double melee not enough to kill someone.Even if they are VOLATILE. It's bad enough the melee either sends someone behind you, doesn't boop someone out of cover and can negate the boop simply by meleeing back.
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Giving it a bit of aoe to help with hitting more than one target would also be welcomed