I don't know if it's because Bungie are trying to design them for PvP, or if they just hate the idea of Hunters having any form of power over some niche utility roles, but there's at least one aspect from every Hunter class that is so abhorrently bad that they can't even compare to the "bad" aspects that Titans and Warlocks have.
Here are the best examples and the reasons why:
Ascension: instant amplified and some jolt damage to close-by enemies for using your dodge in-air. And that's it: That's all it does... You can combo this with other aspects like Flow State to get Dodges faster, which does nothing since you have no real offensive capabilities, or with Lethal Current to Blind jolted enemies you punch (of course this can also be accomplished with Disorienting Blow). Its only a little better on Prismatic since it has Stylish Executioner to combo with.
On Your Mark: reload and handling for weapons when you land precision kills, or use your dodge. Yep, a whole aspect just for loader and dexterity mod effects for all your weapons. Thrilling, really.
Shatterdive: it breaks crystals and frozen enemies. No secondary effect or anything, that's all it does. It also happens to be on what is arguably the worst subclass in the game for everything, and it only gives two fragment slots to make it all the worse.
Widow's Silk: two strand grenades, and your grapple makes a tangle point. Give the "bonus grenade effects" aspect to Warlocks and leave hunters stuck with this junk. This is entirely useless in endgame PvE, and even most middle and early game too.
On The Prowl: I somewhat rescind my previous take on this, as it's not too bad after the buff, however I think it could have just been a part of Stylish Executioner or maybe Trapper's Ambush since it seems to have a similar focus.
I don't think yet another invis focused aspect was needed to tac a few more effects onto something that practically already existed.
Obviously Hunter is not the only class with bad aspects, but their ratio of game-changing abilities to those that change nothing and can't even be used reliable is staggeringly high.
Before anyone else says it, I'll also point out the less useful Titan and Warlock aspects
Arc: Juggernaut and Lightning Surge
Solar: Consecration and Icarus Dash
Stasis: Howl of the Storm, Cryoclasm, and Frostpulse
Strand: Flechette Storm and Weavewalk
Void: Controlled Demolition
However, if you understand any of these aspects and how to buildcraft, even a little, most of them are just sort of okay, and not straight-up useless like the Hunter ones.
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Ascension is really good. Short cooldown jolt, great for utility and add clear. 15% dr and makes enemies less accurate. Gifted conviction pushes this even further. Speed buff, mobility and movement tech given by it are also handy. More recently they’ve added utility with other aspects and let it trigger your dodge ability. I’m not really sure how you would see it as anything other than very good.
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TheLastBlackKnight
check my clan description please. - old
You just said that some of the strongest aspects in the game are useless, opinion discarded -
I feel like you don't even really play the game much
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There are only three certainty’s in life. Death Taxes Hunters crying about being underpowered!
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Hunters* are genuinely awful. the class is dogshit outside of pvp.
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"Hunter aspects are trash"- I cannot tell you how incorrect this statement is. Let me let you in on a secret: pretty much all aspects in the game are trash if you only consider them by themselves, as you have done. Which, in a game like Destiny, you can't really do. Aspects, like any part of a build, need to be built into. If you just look at them alone and slap them on without regard to other areas of your build, of course you are going to struggle as you have been. You say Ascension is one of the most terrible aspects of the game. My guy, do you not realise how powerful Ascension is? You call it just a support tool... No, it is crowd control. It is utility. It is offense. It is defense. It is maneuverability. It is a survival tool. Against ground based melee enemies, you laugh in their faces, and against Guardians that probably won't think to look up, you are a god. And don't get me started about the synergy this thing has, especially now with the buffs they gave it. The ability to reload guns and restore melee depending on your dodge type should not be underestimated, especially if you are well practiced at landing shots from the air. A fave tactic of mine is to pepper foes from on high with Withering Blades and Lost Signal, before using another Ascension near any remaining enemies to get back another Withering Blades charge. Combined with Winter's Shroud whose ability to restore class energy faster triggers off ANY slow effect (which Withering Blades provides in addition to the Shroud itself), the fragment that provides class energy back if you are buffed (which Ascension provides by amplifying), and the fact I use this with Innermost Light and Coyote, suddenly, I'm deadly. And that's before I round it off with a grapple for even more confusion. That's just one build around one of the aspects you mention. Others have mentioned about others. They do exist. But as I say, if you just consider things by themselves without considering how to build around them, then of course, they fall short. Just ask Solar Titan mains about Consecration. An aspect not worth it on the base class because you have to build too much into it to make it work, and overshadowed completely by its prismatic variant even with the nerfs.
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Edited by Zojai: 5/22/2025 3:44:33 AMHunters just have too many problems to be honest. 99% of their exotics are straight up useless. There's no debate there, they do nothing. The best loadouts a hunter can make don't even begin to compare to anything titans and warlocks can make. It's the very reason for YEARS you have seen posts that say "looking for warlocks" or "looking for titans" never do they say "looking for hunters" because everyone knows but wants to act like they aren't. Hunters are dead weights in PvE. The class is garbage across the board. Outside of one singular super and it's one good hunter exotic (celestial) all hunter supers get outclassed. Their basekits get outclassed. Their exotics get outclassed. And the one singular time they have anything going for them? It gets nerfed almost immediately. Consecration titans are STILL some of the best things in this game and it's been how long? Still hunt was relevant for A MONTH, and got gutted. Lucky pants? Gutted. It's beyond moronic the very clear and obvious bias the dev team have against hunters when it comes to PvE. Because the titans and warlocks do not get the same sort of balance treatment in PvE. Like dawg whenever I play on my titan or warlock characters, I physically FEEL the game become 10x easier to play.
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Edited by GradeMyGuardianTTV: 5/21/2025 4:01:48 PMEh, Hunter's problems are less to do with Aspects (everyone has the same Fragments) and more to do with the most dogwater Exotic Armor in the Sandbox. Beyond Gifted Conviction, O-Rigs & Celestial what do they have? (Prismatic doesn't count, filthy cheatcode of a subclass; also Pris Titan >>>>>>>>Pris anything else)
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Edited by Chunk: 5/21/2025 5:39:10 PMHunters can't heal Hunters supers suuuuuck Bungie needs to stop making them the focus of PVP and start giving them some PVE love
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Ascension: instant 15% DR and reduced enemy accuracy, with Gifted Conviction you get even more DR and damage out of it, and it's the best way to acquire Bolt Charge on a Hunter because of how many things get Jolted (and often die right after) at once. Also, Ascension can proc Sword percs, so slap on your favorite Ergo Sum and do funny things (unless they fixed this). Oh, and it lets you recover if you barely miss a jump, if you're quick enough. On Your Mark: It's not just a buff for you, but for your team. You'll find that a lot of the Solar subclass perks will affect your team, and some fragments reward you for doing this. Also, the reload buff is huge and is a great DPS tool; even the Handling buff helps with BnS swap rotations. It's not flashy, but it's supposed to fill the "gunslinger" fantasy that the subclass operates under, so it doesn't have to be. Shatterdive: Immediately return to cover after jumping in the air to deploy your Super; turns Glacier Grenade into an actual damage grenade (something Stasis lacks on every other class, barring perhaps Titans dashing through their Glaciers); it has no cooldown so you can use it to immediately get out of the air as often as you want and 3-peak around cover when needed; allows you to perform the biggest movement glitch in the game more easily and more often than everyone else. Probably the weakest in this list, but not useless. Widow's Silk: Infinite Grapple Melee is apparently bad, according to you. Plus, you can just use any other grenade and still get a second charge, something that some entire exotics exist to do. This opens a bunch of different build options, the most well-known probably being the "Moth Build" since this lets you have 3 Moth grenades instead of just 2. Having more uses of a base ability is often more powerful than a specialized, single use ability that only comes up in specific scenarios. On the Prowl: recently buffed to be usable in PvE. It's more of a "sidegrade" to Trapper's Ambush on Omnioculus builds, but can be ran in tandem with it to lean further into the support role. Free ability energy is also powerful, especially since you're probably using this with Trapper's or Vanishing Step, so getting your dodge/melee back faster lets those aspects do their jobs easier, not to mention how your allies get to throw more grenades/barricades simply because you're there. Honestly just sounds like you have no idea how these Aspects even work and wished everything was flashy and designed around soloing content.
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I agree with On the Prowl. It’s too PvP-centric. It should’ve been something that rewards you for Invis instead of just another way to activate it. Juggernaut is waaaaaay worse than Ascension - especially now that Amplified got massively buffed. Ascension is a SUPPORT aspect. I think you’re not giving On Your Mark enough credit. It’s an extremely high uptime SUPPORT aspect that’s useful in both roam and Raids. It also gives 3 fragments in what is generally the most fragment-hungry subclass type. Consecration (on Solar) rivals it. Consecration on Solar has very strong spikes but consuming a melee on this subclass is very hard to regen quickly without investing everything into it. Frostpulse and Cryoclasm are both just as bad as Shatterdive in PvE. Frostpulse attaches the freeze to the longest charging class ability in the game. Not only do you need to put yourself in a lot of danger (more than Winter’s Shroud bc you’re rooted) but it’s extremely infrequent. Cryoclasm is basically the same as Shatterdive - giving an ability that deals bonus damage when shattering a frozen enemy. Widow’s silk is good in anything that isn’t a GM or a Day 1… Flechette Storm isn’t bad either if you build for it. Both Weavewalk and Weaver’s Call are worse… Threadlings are terrible outside of Horde Shuttle. Weavewalk gives you invis for 6 seconds and 3 threadlings per melee charge…. Weaver’s Call gives you 3 threadlings on rift cast (longest cooldown class ability) and strand kills can give you 1 perched threadling. So Void = Hunter Arc = Titan Solar = Hunter/Titan Stasis = Everyone’s got a lemon Strand = Warlock x2
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I main arcstrider. Its the most fun in the entire game imo. I like it when moving fast rewards your playstyle. I'd also argue that arc staff is the best roaming super in the game.
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On your mark is seriously awful indeed. I main solar hunter and it’s carried by the knives.
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if anything, warlock and titans need aspects to become more powerful. the hunter class has great design overall. not trying to rage bait or argue any of your points because what you believe and have issues with are 100% valid but. hunters have been able to 1 2 punch during GMs, were at the pinnacle of damage for a while and are still very good. and tether is great to make orbs for your teammates and gaining half your super back, and it's easy to keep feeding that cycle. but on the other hand i completely understand the frustration with just wanting to have fun on the hunter class. something bungie is very good at taking away from each class if they will it.
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Some hunter aspects are next to useless, but a bit all the ones you listed are. They have thier niche and if they suck it's not because they're bad but the subclass overall is.
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You either really don't know how to play hunter, because almost all those aspects are to save your life, or b just wanted something to complain about. I feel its a mix of both though.